My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Dark Prince Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Dark Prince Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Prince Mighty Miner
Giant Snowball
Fire Spirit Spear Goblins Barbarians Mighty Miner
Zap
Fire Spirit Spear Goblins Dark Prince Prince Mighty Miner
Barbarian Barrel
Fire Spirit Spear Goblins Tesla Barbarians Dark Prince
The Log
Fire Spirit Spear Goblins Barbarians Dark Prince Prince
Earthquake
Spear Goblins Tesla Barbarians
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Barbarians Dark Prince Prince
Fireball
Tesla Barbarians Mighty Miner
Poison
Spear Goblins Barbarians
Lightning
Tesla Dark Prince Prince Mighty Miner
Rocket
Barbarians Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Dark Prince Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Earthquake Tesla Dark Prince Mighty Miner Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Earthquake Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Prince
Spear Goblins
Earthquake Dark Prince Prince
Tesla
Barbarians
Earthquake
Spear Goblins Dark Prince Prince
Dark Prince
Prince Fire Spirit Spear Goblins Earthquake
Prince
Dark Prince Fire Spirit Spear Goblins Earthquake
Mighty Miner

Defense Synergies 1 9

Fire Spirit
Spear Goblins
Spear Goblins
Tesla Fire Spirit Barbarians Earthquake Dark Prince Prince
Tesla
Spear Goblins Earthquake Dark Prince Prince
Barbarians
Spear Goblins
Earthquake
Spear Goblins Tesla
Dark Prince
Spear Goblins Tesla Prince
Prince
Spear Goblins Tesla Dark Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Tesla
Barbarians Tesla Dark Prince Prince
Tesla Barbarians Prince Fire Spirit Dark Prince
Tesla Barbarians Prince Dark Prince
Barbarians Earthquake Dark Prince Prince
Fire Spirit Spear Goblins Tesla Earthquake Dark Prince
Tesla Fire Spirit Spear Goblins
Earthquake Tesla Barbarians
Tesla Barbarians Mighty Miner Prince
Fire Spirit Spear Goblins Tesla Barbarians Dark Prince Prince
Barbarians Spear Goblins Tesla Earthquake Dark Prince
Tesla Spear Goblins
Tesla Barbarians Prince Fire Spirit Earthquake Dark Prince
Fire Spirit Tesla Barbarians Earthquake Dark Prince Prince
Barbarians Tesla Prince
Barbarians Tesla Prince
Tesla Barbarians Dark Prince Prince
Fire Spirit Tesla Spear Goblins Barbarians Dark Prince Prince
Earthquake Fire Spirit Spear Goblins Tesla Barbarians Dark Prince
Barbarians Tesla Prince
Dark Prince Fire Spirit Spear Goblins Tesla Barbarians Earthquake Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Tesla Dark Prince Prince
Tesla Prince
Barbarians Spear Goblins Dark Prince Prince
Dark Prince Prince Tesla Barbarians
Barbarians Tesla Dark Prince Prince Mighty Miner
Fire Spirit Tesla
Dark Prince Prince Spear Goblins Tesla Barbarians
Mighty Miner Tesla Barbarians Dark Prince Prince
Spear Goblins Barbarians Dark Prince Prince
Tesla Barbarians
Tesla Barbarians Dark Prince Prince
Barbarians Dark Prince Prince
Barbarians Dark Prince Prince Tesla
Tesla Barbarians
Tesla Barbarians Spear Goblins Dark Prince Prince Mighty Miner
Tesla Barbarians Earthquake Dark Prince Mighty Miner
Tesla
Tesla Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Barbarians Dark Prince Prince
Fire Spirit Earthquake Dark Prince
Fire Spirit Spear Goblins
Fire Spirit Earthquake
Earthquake Fire Spirit
Fire Spirit Prince
Earthquake Dark Prince Prince
Fire Spirit
Earthquake Fire Spirit
Earthquake
Earthquake Prince
Earthquake Spear Goblins
Earthquake
Earthquake
Fire Spirit Earthquake Dark Prince Prince
Fire Spirit Earthquake
Earthquake Prince
Prince
Earthquake Barbarians
Earthquake Fire Spirit Dark Prince
Earthquake
Prince
Fire Spirit
Earthquake
Mighty Miner Prince
Earthquake
Earthquake Fire Spirit Spear Goblins Barbarians Dark Prince Prince
Fire Spirit
Dark Prince Prince
Earthquake
Dark Prince Prince
Dark Prince Prince
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: