My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Barbarians Goblin Barrel Witch
Zap
Bats Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Goblin Gang Tesla Barbarians Goblin Barrel Witch
The Log
Goblin Gang Barbarians Goblin Barrel Witch
Earthquake
Goblin Gang Tesla Barbarians Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Barbarians Goblin Barrel Witch
Fireball
Goblin Gang Tesla Barbarians Goblin Barrel Witch
Poison
Bats Goblin Gang Barbarians Witch
Lightning
Tesla Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Tesla Barbarians Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel
Goblin Gang
Goblin Barrel
Tesla
Barbarians
Goblin Barrel
Goblin Gang Bats
Witch
Electro Giant
The Log

Defense Synergies 2 5

Bats
Tesla The Log
Goblin Gang
Tesla Barbarians The Log
Tesla
Goblin Gang The Log Bats
Barbarians
Goblin Gang
Goblin Barrel
Witch
The Log
Electro Giant
The Log
Tesla Bats Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Barbarians Bats Goblin Gang Tesla Witch The Log
Goblin Gang Tesla Barbarians Witch Bats
Tesla Barbarians Witch Bats Goblin Gang
Barbarians The Log
Goblin Gang The Log Bats Tesla
Bats Tesla Goblin Gang Witch
Tesla Barbarians Electro Giant The Log
Tesla Barbarians Witch Goblin Gang
Goblin Gang Tesla Barbarians
Bats Goblin Gang Barbarians Witch Tesla Electro Giant The Log
Tesla Bats Goblin Gang Witch
Tesla Barbarians Bats Goblin Gang Witch The Log
Bats Goblin Gang Tesla Barbarians Witch The Log
Barbarians Goblin Gang Tesla
Barbarians Goblin Gang Tesla Electro Giant The Log
Tesla Barbarians Bats Goblin Gang Witch
Tesla Bats Goblin Gang Barbarians Witch The Log
Witch The Log Bats Tesla Barbarians
Barbarians Tesla
Goblin Gang Bats Tesla Barbarians Witch Electro Giant The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Tesla Witch Electro Giant
Goblin Gang Tesla The Log
Goblin Gang Barbarians Bats Witch The Log
Goblin Gang Bats Tesla Barbarians The Log
Barbarians Goblin Gang Tesla Witch
Electro Giant Bats Goblin Gang Tesla Witch
Goblin Gang Bats Tesla Barbarians Witch
Tesla Barbarians
Bats Barbarians Witch The Log
Witch Goblin Gang Tesla Barbarians
Bats Tesla Barbarians Witch
Barbarians Electro Giant The Log
Barbarians Goblin Gang Tesla Witch
Tesla Barbarians Witch Electro Giant
Goblin Gang Tesla Barbarians Witch Electro Giant Bats The Log
Bats Tesla Barbarians Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
The Log
Electro Giant Bats Witch
Witch The Log
The Log
The Log
Bats Goblin Gang
The Log
The Log
The Log
Witch The Log
The Log
Bats
The Log
Witch Electro Giant The Log
The Log
The Log
Barbarians The Log
Electro Giant The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch Electro Giant
Bats Witch Electro Giant
The Log
The Log
Bats Goblin Gang Barbarians Witch
Witch
The Log
Goblin Gang
The Log
Electro Giant
Electro Giant Bats Goblin Gang Witch The Log
Bats Witch
Witch Electro Giant The Log

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