My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Prince
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower Prince
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Tornado Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Prince The Log
Hog Rider
Zap The Log Goblin Barrel Tornado Prince
Inferno Tower
Goblin Barrel
Prince Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Zap Hog Rider The Log
Prince
Zap Goblin Barrel Hog Rider The Log
The Log
Hog Rider Zap Tornado Prince

Defense Synergies 3 11

Zap
Inferno Tower Skeleton Army Tornado Prince The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Zap Tornado Prince
Goblin Barrel
Skeleton Army
Inferno Tower Zap Prince The Log
Tornado
Zap Inferno Tower Prince The Log
Prince
The Log Zap Inferno Tower Skeleton Army Tornado
The Log
Inferno Tower Prince Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Zap Prince The Log
Inferno Tower Skeleton Army Tornado Prince
Inferno Tower Skeleton Army Prince
Skeleton Army Tornado Prince The Log
Skeleton Army Tornado The Log Zap
Inferno Tower Tornado Zap
Zap Inferno Tower The Log
Inferno Tower Skeleton Army Tornado Prince
Skeleton Army Tornado Inferno Tower Prince
Skeleton Army Zap Tornado The Log
Inferno Tower Zap Tornado
Inferno Tower Skeleton Army Prince Zap The Log
Skeleton Army Zap Tornado Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Tornado Zap Prince The Log
Inferno Tower Skeleton Army Tornado Prince
Zap Skeleton Army Tornado Prince The Log
Zap Tornado The Log
Inferno Tower Tornado Prince
Skeleton Army Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Prince
Zap Prince The Log
Skeleton Army Zap Inferno Tower Prince The Log
Skeleton Army Prince Zap Inferno Tower Tornado The Log
Inferno Tower Skeleton Army Prince
Zap Tornado
Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Zap Inferno Tower Skeleton Army Tornado Prince The Log
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Zap Tornado Prince The Log
Skeleton Army Prince Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Zap Tornado Prince The Log
Zap Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
Prince The Log
Zap The Log
Zap Tornado
Tornado The Log
The Log Zap Tornado
The Log Zap Tornado
Tornado Prince
Zap Tornado Prince The Log
Zap Tornado
The Log
Zap Prince The Log
Zap The Log
The Log
Tornado
Zap Prince The Log
Zap Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
Zap The Log
Zap Tornado The Log
The Log Zap Tornado
Zap Tornado Prince The Log
Zap Tornado The Log
Zap Tornado
Zap
Zap The Log
Zap
Prince
The Log
Zap Skeleton Army Prince
Zap Tornado
The Log
Prince
The Log Zap
Zap Tornado
Prince
Zap Tornado The Log
Zap Tornado
Zap Tornado Prince The Log
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: