My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Balloon Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince Skeleton King
Giant Snowball
Bats Balloon Skeleton King
Zap
Bats Firecracker Balloon Prince Skeleton King
Barbarian Barrel
Firecracker Tesla Skeleton King
The Log
Firecracker Prince Skeleton King
Earthquake
Firecracker Tesla Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker Balloon Prince Skeleton King
Fireball
Firecracker Tesla Balloon Skeleton King
Poison
Bats Firecracker Balloon Skeleton King
Lightning
Tesla Balloon Prince Skeleton King
Rocket
Balloon Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tesla Fireball Skeleton King Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Prince Skeleton King
Firecracker
Bats Balloon Prince
Tesla
Fireball
The Log Skeleton King
Balloon
Bats Firecracker The Log
Prince
Bats Firecracker The Log
The Log
Fireball Balloon Prince
Skeleton King
Bats Fireball

Defense Synergies 4 9

Bats
Firecracker Tesla Prince The Log Skeleton King
Firecracker
The Log Bats Tesla Prince
Tesla
The Log Bats Firecracker Fireball Prince
Fireball
The Log Tesla
Balloon
Prince
The Log Bats Firecracker Tesla
The Log
Firecracker Tesla Fireball Prince Bats
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
Bats Firecracker Tesla Prince The Log
Tesla Prince Bats
Tesla Prince Bats Firecracker Skeleton King
Firecracker Fireball Prince The Log
Fireball The Log Bats Firecracker Tesla
Bats Tesla Firecracker Fireball
Tesla Fireball The Log
Tesla Prince Skeleton King
Firecracker Tesla Prince
Bats Firecracker Tesla Fireball The Log Skeleton King
Tesla Bats Firecracker Fireball
Tesla Prince Bats Fireball The Log
Fireball Bats Firecracker Tesla Prince The Log Skeleton King
Tesla Prince Skeleton King
Tesla Fireball Prince The Log
Tesla Bats Firecracker Fireball Prince
Tesla Fireball Bats Firecracker Prince The Log
The Log Bats Firecracker Tesla Fireball
Tesla Prince
Bats Firecracker Tesla Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Prince
Fireball Firecracker Tesla Prince The Log
Bats Prince The Log
Prince Bats Tesla Fireball The Log
Tesla Prince
Firecracker Fireball Bats Tesla
Prince Bats Tesla Fireball
Tesla Prince
Bats Firecracker Fireball Prince The Log
Tesla
Bats Tesla Prince
Fireball Prince The Log
Prince Tesla Fireball Skeleton King
Firecracker Tesla Fireball
Tesla Bats Firecracker Fireball Prince The Log Skeleton King
Bats Firecracker Tesla Fireball The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Prince
Firecracker Fireball Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Prince The Log
Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball Prince The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Bats Fireball Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Prince
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker Prince
Bats Firecracker Fireball The Log Skeleton King
Firecracker Bats Fireball
Firecracker Fireball Prince The Log
Prince
Fireball Firecracker

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