My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel Baby Dragon
Zap
Bats Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel Royal Ghost Magic Archer
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Hog Rider Goblin Barrel Baby Dragon P.E.K.K.A Royal Ghost Magic Archer
Fireball
Firecracker Hog Rider Goblin Barrel Baby Dragon Magic Archer
Poison
Bats Firecracker Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Royal Ghost Hog Rider Baby Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Royal Ghost

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Goblin Barrel Baby Dragon P.E.K.K.A
Firecracker
Hog Rider Bats Goblin Barrel Baby Dragon P.E.K.K.A
Hog Rider
Bats Firecracker Goblin Barrel Baby Dragon Magic Archer
Goblin Barrel
Bats Firecracker Hog Rider Baby Dragon P.E.K.K.A Royal Ghost
Baby Dragon
Bats Firecracker Hog Rider Goblin Barrel P.E.K.K.A
P.E.K.K.A
Magic Archer Bats Firecracker Goblin Barrel Baby Dragon
Royal Ghost
Goblin Barrel Magic Archer
Magic Archer
P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 0 6

Bats
Firecracker Baby Dragon P.E.K.K.A
Firecracker
Bats Baby Dragon P.E.K.K.A
Hog Rider
Goblin Barrel
Baby Dragon
Bats Firecracker P.E.K.K.A
P.E.K.K.A
Bats Firecracker Baby Dragon
Royal Ghost
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Magic Archer
P.E.K.K.A Bats Firecracker
P.E.K.K.A Bats
P.E.K.K.A Bats Firecracker
Firecracker P.E.K.K.A
Bats Firecracker Baby Dragon Royal Ghost Magic Archer
Bats Firecracker Baby Dragon Magic Archer
Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A
Firecracker Royal Ghost
Bats Firecracker Baby Dragon Royal Ghost Magic Archer
Bats Firecracker Baby Dragon Magic Archer
P.E.K.K.A Bats
Bats Firecracker Baby Dragon P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
P.E.K.K.A
Bats Firecracker P.E.K.K.A
Bats Firecracker Baby Dragon Royal Ghost Magic Archer
Baby Dragon Bats Firecracker Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Bats Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Firecracker Baby Dragon Royal Ghost Magic Archer
P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A
Firecracker Bats Baby Dragon Magic Archer
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Firecracker Baby Dragon Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A
Firecracker Baby Dragon Magic Archer
Bats Firecracker Baby Dragon P.E.K.K.A Magic Archer
Bats Firecracker Baby Dragon P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon Royal Ghost
Firecracker Baby Dragon Royal Ghost Magic Archer
Baby Dragon Magic Archer
Firecracker
Firecracker Baby Dragon Magic Archer
Firecracker Bats Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker
Bats
Firecracker Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Magic Archer Firecracker Baby Dragon
Bats
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Royal Ghost Magic Archer
Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Bats Firecracker Baby Dragon Magic Archer
Bats Firecracker
Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Bats Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker P.E.K.K.A
Bats Firecracker Baby Dragon Magic Archer
Firecracker Bats Magic Archer
Firecracker Baby Dragon Royal Ghost Magic Archer
P.E.K.K.A
Firecracker

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