My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Bandit
Barbarian Barrel
Wizard Goblin Barrel Bandit Electro Wizard
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Wizard Goblin Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Bandit Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Bandit Fireball Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel P.E.K.K.A Bandit
Fireball
The Log Electro Wizard
Wizard
P.E.K.K.A Bandit
Goblin Barrel
Bats P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Bats Wizard Goblin Barrel The Log
The Log
Fireball P.E.K.K.A Bandit
Bandit
Bats Wizard Goblin Barrel The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Bandit

Defense Synergies 2 14

Bats
P.E.K.K.A The Log Bandit Electro Wizard
Fireball
The Log Bandit Electro Wizard
Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Bats Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Bats Wizard Bandit Electro Wizard
Bandit
Bats Fireball Wizard The Log Electro Wizard
Electro Wizard
Bats Fireball Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Bats Bandit Electro Wizard
Bats Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Bats Electro Wizard Fireball Wizard The Log Bandit
Bats Fireball Wizard Electro Wizard
P.E.K.K.A Bats Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Bats P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Wizard Bats Fireball P.E.K.K.A Electro Wizard
Fireball Bats Wizard The Log Bandit Electro Wizard
Wizard The Log Bats Fireball Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Fireball P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard The Log
P.E.K.K.A Bandit Bats The Log Electro Wizard
P.E.K.K.A Bats Fireball The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Wizard Bats Electro Wizard
P.E.K.K.A Bats Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball
Electro Wizard Bats Fireball P.E.K.K.A The Log
Bats Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Bats Fireball Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Bats
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Bandit Electro Wizard
Fireball Wizard The Log Bandit
Fireball The Log Bandit
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Bats Fireball Bandit
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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