My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Miner
Giant Snowball
Bats Barbarians Baby Dragon Miner
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Barbarians Elixir Golem Valkyrie
The Log
Firecracker Barbarians Elixir Golem
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Barbarians Elixir Golem Valkyrie Baby Dragon Miner
Fireball
Firecracker Barbarians Elixir Golem Baby Dragon
Poison
Bats Firecracker Barbarians Elixir Golem
Lightning
Valkyrie Baby Dragon
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Miner Valkyrie Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Firecracker Elixir Golem Baby Dragon
Arrows
Elixir Golem Miner
Firecracker
Elixir Golem Miner Bats Valkyrie Baby Dragon
Barbarians
Elixir Golem
Firecracker Bats Arrows Baby Dragon
Valkyrie
Bats Firecracker Baby Dragon
Baby Dragon
Bats Firecracker Elixir Golem Valkyrie Miner
Miner
Bats Firecracker Arrows Baby Dragon

Defense Synergies 1 7

Bats
Firecracker Valkyrie Baby Dragon
Arrows
Barbarians Valkyrie
Firecracker
Valkyrie Bats Baby Dragon
Barbarians
Arrows
Elixir Golem
Valkyrie
Firecracker Bats Arrows Baby Dragon
Baby Dragon
Bats Firecracker Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Barbarians Bats Firecracker Valkyrie
Barbarians Bats Valkyrie
Barbarians Bats Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie
Arrows Bats Firecracker Valkyrie Baby Dragon
Bats Arrows Firecracker Baby Dragon
Arrows Barbarians Valkyrie Baby Dragon
Barbarians
Firecracker Barbarians Valkyrie Miner
Bats Barbarians Valkyrie Arrows Firecracker Baby Dragon
Arrows Bats Firecracker Baby Dragon
Barbarians Bats Valkyrie
Valkyrie Bats Arrows Firecracker Barbarians Baby Dragon
Barbarians
Barbarians
Barbarians Bats Arrows Firecracker Valkyrie
Arrows Bats Firecracker Barbarians Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Bats Firecracker Barbarians
Barbarians
Valkyrie Bats Arrows Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Firecracker Valkyrie Baby Dragon Miner
Barbarians Bats Valkyrie
Valkyrie Bats Barbarians
Barbarians Valkyrie
Arrows Firecracker Bats Baby Dragon
Bats Barbarians Valkyrie
Barbarians Valkyrie
Bats Firecracker Barbarians Valkyrie Baby Dragon
Barbarians
Bats Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie
Firecracker Barbarians Valkyrie Baby Dragon
Barbarians Bats Firecracker Valkyrie Baby Dragon
Bats Arrows Valkyrie Firecracker Barbarians Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Miner Firecracker
Bats
Firecracker Miner Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon Miner
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Bats
Arrows Firecracker Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon Miner
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Miner Baby Dragon
Arrows Baby Dragon Miner
Miner Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon
Bats Firecracker
Arrows Miner
Arrows Firecracker
Arrows Firecracker
Bats Barbarians
Arrows Firecracker Baby Dragon
Arrows
Miner Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Miner

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