My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Electro Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elixir Golem Goblin Curse Guards Cannon Cart
Giant Snowball
Archers Goblin Gang Goblin Curse Guards Electro Dragon
Zap
Archers Goblin Gang Goblin Curse Guards Cannon Cart
Barbarian Barrel
Archers Goblin Gang Elixir Golem Goblin Curse Guards Cannon Cart
The Log
Archers Goblin Gang Elixir Golem Goblin Curse Guards Cannon Cart
Earthquake
Archers Goblin Gang Elixir Golem Guards
Arrows
Archers Goblin Gang Goblin Curse Guards
Royal Delivery
Archers Goblin Gang Elixir Golem Guards Electro Dragon Cannon Cart
Fireball
Archers Goblin Gang Elixir Golem Electro Dragon Cannon Cart
Poison
Archers Goblin Gang Elixir Golem Goblin Curse Guards Electro Dragon
Lightning
Electro Dragon Cannon Cart
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Goblin Gang Elixir Golem Guards Freeze Electro Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Goblin Gang Elixir Golem

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Electro Dragon
Goblin Gang
Elixir Golem Cannon Cart
Elixir Golem
Archers Goblin Gang Electro Dragon
Goblin Curse
Guards
Freeze
Electro Dragon
Archers Elixir Golem Cannon Cart
Cannon Cart
Goblin Gang Electro Dragon

Defense Synergies 0 8

Archers
Goblin Gang Guards Cannon Cart
Goblin Gang
Archers Guards Cannon Cart
Elixir Golem
Goblin Curse
Guards
Archers Goblin Gang Electro Dragon Cannon Cart
Freeze
Electro Dragon
Guards Cannon Cart
Cannon Cart
Archers Goblin Gang Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Goblin Gang Goblin Curse Electro Dragon Cannon Cart
Goblin Gang Archers Goblin Curse Freeze Electro Dragon Cannon Cart
Goblin Gang Goblin Curse Guards Electro Dragon Cannon Cart
Goblin Gang Freeze Archers Guards Electro Dragon Cannon Cart
Archers Goblin Gang Goblin Curse Freeze Electro Dragon
Electro Dragon Cannon Cart
Goblin Gang Goblin Curse
Goblin Gang Guards Archers Cannon Cart
Archers Goblin Gang Goblin Curse Guards Freeze Electro Dragon Cannon Cart
Archers Goblin Gang Goblin Curse Electro Dragon
Goblin Gang Goblin Curse Guards Freeze Electro Dragon Cannon Cart
Goblin Gang Goblin Curse Guards Freeze Electro Dragon Cannon Cart
Goblin Gang Goblin Curse Cannon Cart
Goblin Gang Goblin Curse Freeze
Goblin Gang Electro Dragon Cannon Cart
Archers Goblin Gang Guards Electro Dragon Cannon Cart
Freeze Archers Goblin Curse Guards Electro Dragon Cannon Cart
Goblin Curse Cannon Cart
Goblin Gang Archers Goblin Curse Guards Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Archers Cannon Cart
Archers Goblin Gang Electro Dragon Cannon Cart
Goblin Gang Guards Electro Dragon Cannon Cart
Goblin Gang Guards Cannon Cart
Goblin Gang Goblin Curse Guards Cannon Cart
Archers Goblin Gang Goblin Curse Freeze Electro Dragon
Goblin Gang Guards Archers Cannon Cart
Goblin Curse Cannon Cart
Freeze Electro Dragon Cannon Cart
Goblin Gang Goblin Curse Guards
Guards Electro Dragon Cannon Cart
Guards
Cannon Cart Goblin Gang Goblin Curse Guards
Archers Goblin Curse Electro Dragon Cannon Cart
Goblin Gang Guards Electro Dragon Archers Freeze Cannon Cart
Archers Goblin Curse Freeze Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Electro Dragon
Goblin Curse Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart Guards Freeze
Goblin Curse
Goblin Curse Freeze Electro Dragon
Archers
Goblin Curse Freeze Electro Dragon
Electro Dragon
Goblin Gang Guards Electro Dragon
Electro Dragon Cannon Cart
Archers Goblin Curse Electro Dragon
Cannon Cart
Freeze Electro Dragon Cannon Cart
Cannon Cart
Electro Dragon Cannon Cart
Electro Dragon Cannon Cart
Freeze
Archers Electro Dragon
Goblin Curse Electro Dragon
Electro Dragon Cannon Cart
Goblin Curse Freeze Electro Dragon
Electro Dragon
Electro Dragon
Goblin Curse
Archers Goblin Curse Electro Dragon
Electro Dragon Guards Freeze
Electro Dragon
Freeze Electro Dragon
Goblin Curse
Archers Goblin Gang Guards Freeze Electro Dragon Cannon Cart
Archers Goblin Curse Electro Dragon
Freeze
Goblin Gang Electro Dragon Cannon Cart
Electro Dragon
Electro Dragon Cannon Cart
Electro Dragon Goblin Gang Guards Freeze
Electro Dragon
Electro Dragon Freeze Cannon Cart

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