My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Miner
Giant Snowball
Goblin Curse Miner
Zap
Firecracker Goblin Curse
Barbarian Barrel
Electro Spirit Firecracker Goblin Curse
The Log
Electro Spirit Firecracker Goblin Curse
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Goblin Curse
Royal Delivery
Electro Spirit Firecracker Miner
Fireball
Firecracker
Poison
Firecracker Goblin Curse
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Ice Golem Tornado Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Ice Golem Tornado Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Goblin Curse Tornado Miner Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Golem Goblin Curse Firecracker Tornado Miner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Electro Spirit Ice Golem Goblin Curse

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Miner
Firecracker
Miner Ice Golem Mirror Tornado
Ice Golem
Firecracker Miner
Mirror
Miner Firecracker Tornado
Goblin Curse
Goblin Machine Electro Spirit
Tornado
Firecracker Mirror
Miner
Firecracker Mirror Electro Spirit Ice Golem
Goblin Machine
Goblin Curse

Defense Synergies 2 4

Electro Spirit
Firecracker
Ice Golem Mirror Tornado
Ice Golem
Firecracker Tornado
Mirror
Tornado Firecracker
Goblin Curse
Goblin Machine
Tornado
Mirror Firecracker Ice Golem
Miner
Goblin Machine
Goblin Curse

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem
Firecracker Goblin Curse
Tornado Goblin Curse
Firecracker Goblin Curse
Firecracker Tornado
Tornado Electro Spirit Firecracker
Tornado Electro Spirit Firecracker Goblin Curse
Electro Spirit Ice Golem
Goblin Curse Tornado
Tornado Firecracker Ice Golem Miner
Goblin Curse Electro Spirit Firecracker Ice Golem Tornado
Firecracker Goblin Curse Tornado
Goblin Curse
Electro Spirit Firecracker Goblin Curse Tornado
Goblin Curse
Tornado Goblin Curse
Firecracker Tornado
Electro Spirit Firecracker Tornado
Tornado Electro Spirit Firecracker Ice Golem Goblin Curse
Goblin Curse Tornado
Electro Spirit Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Firecracker Ice Golem Miner
Ice Golem
Ice Golem Tornado
Goblin Curse
Firecracker Electro Spirit Ice Golem Goblin Curse Tornado
Ice Golem
Goblin Curse
Electro Spirit Firecracker Ice Golem Tornado
Goblin Curse
Tornado
Ice Golem Goblin Curse
Firecracker Goblin Curse
Electro Spirit Firecracker Ice Golem Tornado
Electro Spirit Firecracker Ice Golem Goblin Curse
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Goblin Curse Tornado Miner
Miner
Firecracker Ice Golem
Firecracker Goblin Curse
Firecracker Electro Spirit Ice Golem Goblin Curse Tornado Goblin Machine
Firecracker Tornado
Firecracker Ice Golem Goblin Curse Tornado
Miner Firecracker Tornado
Tornado
Firecracker Miner Tornado Goblin Machine
Firecracker Goblin Curse Tornado
Firecracker Ice Golem Miner
Firecracker
Firecracker Ice Golem
Firecracker
Firecracker
Tornado
Firecracker Goblin Machine
Firecracker Goblin Curse Tornado Miner Goblin Machine
Tornado
Tornado
Firecracker Ice Golem Goblin Curse Tornado Electro Spirit Goblin Machine
Firecracker Miner Tornado
Tornado Miner
Miner Firecracker Goblin Curse Tornado
Firecracker Ice Golem Goblin Curse Tornado
Electro Spirit Firecracker
Miner
Electro Spirit Firecracker
Firecracker Goblin Curse
Electro Spirit
Firecracker Goblin Curse Tornado
Miner Firecracker
Firecracker Ice Golem
Tornado
Firecracker
Electro Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Miner
Firecracker

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