My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Knight Cannon Goblin Gang Firecracker
The Log
Electro Spirit Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Knight Goblin Gang Firecracker Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Goblin Gang Firecracker Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Knight
Goblin Gang Firecracker Hog Rider Fireball The Log
Cannon
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Goblin Gang
Fireball
Hog Rider Electro Spirit Knight The Log
Hog Rider
Knight Goblin Gang Firecracker Fireball The Log Electro Spirit
The Log
Hog Rider Knight Fireball

Defense Synergies 6 8

Electro Spirit
The Log
Knight
Cannon Goblin Gang Firecracker Fireball The Log
Cannon
Knight The Log Goblin Gang Firecracker Fireball
Goblin Gang
Knight Cannon Firecracker The Log
Firecracker
Knight The Log Cannon Goblin Gang
Fireball
The Log Knight Cannon
Hog Rider
The Log
Cannon Firecracker Fireball Electro Spirit Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball The Log
Knight Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Knight
Cannon Knight Goblin Gang Firecracker
Firecracker Fireball The Log
Goblin Gang Fireball The Log Electro Spirit Cannon Firecracker
Electro Spirit Cannon Goblin Gang Firecracker Fireball
Electro Spirit Cannon Fireball The Log
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker
Goblin Gang Electro Spirit Knight Cannon Firecracker Fireball The Log
Goblin Gang Firecracker Fireball
Cannon Knight Goblin Gang Fireball The Log
Fireball Electro Spirit Cannon Goblin Gang Firecracker The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball The Log
Knight Cannon Goblin Gang Firecracker Fireball
Cannon Fireball Electro Spirit Knight Goblin Gang Firecracker The Log
The Log Electro Spirit Knight Cannon Firecracker Fireball
Cannon
Goblin Gang Electro Spirit Knight Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Firecracker The Log
Goblin Gang Knight The Log
Goblin Gang Knight Fireball The Log
Knight Cannon Goblin Gang
Firecracker Fireball Electro Spirit Goblin Gang
Goblin Gang Knight Fireball
Knight
Electro Spirit Knight Firecracker Fireball The Log
Cannon Goblin Gang
Knight
Fireball The Log
Knight Cannon Goblin Gang Fireball
Cannon Firecracker Fireball
Goblin Gang Electro Spirit Knight Firecracker Fireball The Log
Electro Spirit Cannon Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblin Gang Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball The Log
Electro Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Goblin Gang Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Goblin Gang Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Electro Spirit Goblin Gang Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: