My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Princess Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Night Witch
Giant Snowball
Minion Horde Princess Night Witch
Zap
Firecracker Minion Horde Princess Night Witch
Barbarian Barrel
Firecracker Elite Barbarians Princess Ice Wizard Night Witch
The Log
Firecracker Elite Barbarians Princess
Earthquake
Firecracker
Arrows
Firecracker Minion Horde Princess Night Witch
Royal Delivery
Firecracker Minion Horde Elite Barbarians Bowler Princess Ice Wizard Night Witch
Fireball
Firecracker Minion Horde Elite Barbarians Bowler Princess Ice Wizard Night Witch
Poison
Firecracker Minion Horde Princess Ice Wizard Night Witch
Lightning
Elite Barbarians Bowler Ice Wizard Night Witch
Rocket
Minion Horde Elite Barbarians Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Princess Ice Wizard Night Witch Minion Horde Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Princess Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Bowler Princess
Minion Horde
Elite Barbarians
Firecracker The Log
Bowler
Firecracker The Log Princess Ice Wizard Night Witch
The Log
Elite Barbarians Bowler Princess
Princess
Firecracker Bowler The Log
Ice Wizard
Bowler
Night Witch
Bowler

Defense Synergies 2 12

Firecracker
The Log Princess Ice Wizard Night Witch
Minion Horde
The Log Ice Wizard
Elite Barbarians
The Log
Bowler
The Log Ice Wizard
The Log
Firecracker Bowler Minion Horde Elite Barbarians Princess Ice Wizard Night Witch
Princess
Firecracker The Log Ice Wizard
Ice Wizard
Firecracker Minion Horde Bowler The Log Princess Night Witch
Night Witch
Firecracker The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Minion Horde The Log
Minion Horde Elite Barbarians Firecracker The Log Ice Wizard Night Witch
Minion Horde Bowler Elite Barbarians Ice Wizard Night Witch
Minion Horde Elite Barbarians Night Witch Firecracker Bowler Ice Wizard
Firecracker Elite Barbarians Bowler The Log Princess
Bowler The Log Firecracker Ice Wizard Night Witch
Minion Horde Firecracker Princess Ice Wizard Night Witch
Bowler The Log
Minion Horde Elite Barbarians Princess Ice Wizard Night Witch
Elite Barbarians Firecracker Minion Horde Bowler Ice Wizard Night Witch
Minion Horde Ice Wizard Firecracker Bowler The Log Princess Night Witch
Minion Horde Firecracker Princess Ice Wizard Night Witch
Minion Horde Bowler Night Witch Elite Barbarians The Log Ice Wizard
Bowler Firecracker Minion Horde The Log Princess Night Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Bowler The Log
Minion Horde Firecracker Elite Barbarians Bowler Night Witch
Firecracker Minion Horde Elite Barbarians Bowler The Log Ice Wizard Night Witch
The Log Firecracker Bowler Princess Ice Wizard
Elite Barbarians
Bowler Firecracker Minion Horde Elite Barbarians The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler
Firecracker Elite Barbarians Bowler The Log
Minion Horde Elite Barbarians Bowler The Log
Bowler Minion Horde Elite Barbarians The Log Night Witch
Minion Horde Elite Barbarians Bowler Night Witch
Firecracker Minion Horde Princess Ice Wizard
Minion Horde Elite Barbarians Bowler Ice Wizard Night Witch
Minion Horde Elite Barbarians
Minion Horde Firecracker Elite Barbarians The Log
Minion Horde
Minion Horde Elite Barbarians Bowler
Elite Barbarians Bowler The Log
Elite Barbarians Bowler Minion Horde Night Witch
Firecracker Minion Horde Bowler Princess
Elite Barbarians Firecracker Minion Horde Bowler The Log Night Witch
Bowler Firecracker Minion Horde Elite Barbarians The Log Princess Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde The Log
Firecracker Bowler The Log Princess Ice Wizard
Minion Horde The Log
Firecracker The Log
Firecracker Minion Horde Bowler The Log
Firecracker Minion Horde Princess Ice Wizard
Firecracker Minion Horde Bowler The Log Princess
The Log Firecracker Bowler Princess Ice Wizard
The Log Firecracker
Minion Horde Elite Barbarians Bowler Night Witch
Firecracker Minion Horde Bowler The Log Princess
Firecracker Princess
Firecracker Elite Barbarians Bowler The Log Princess
Firecracker Minion Horde Princess
Princess Firecracker Elite Barbarians The Log
Firecracker Minion Horde Bowler The Log Princess
Firecracker Minion Horde Bowler The Log Princess
Minion Horde Night Witch
Firecracker Bowler The Log Princess
Firecracker Bowler The Log Princess
Minion Horde Bowler The Log Night Witch
Princess
Bowler The Log
Minion Horde The Log
Firecracker The Log Bowler Princess Ice Wizard
Minion Horde
Firecracker The Log Bowler Princess Ice Wizard
Bowler The Log Princess
Firecracker The Log
Elite Barbarians Firecracker Minion Horde Princess Ice Wizard Night Witch
Firecracker Minion Horde
Minion Horde Elite Barbarians Bowler Night Witch
Minion Horde The Log Night Witch
Firecracker Minion Horde Princess
Minion Horde
Firecracker Bowler The Log Princess
Minion Horde Princess Night Witch
Firecracker Princess Ice Wizard
The Log
Firecracker Minion Horde Bowler Princess
The Log Firecracker Bowler Princess
Firecracker Minion Horde Elite Barbarians
Firecracker Minion Horde Elite Barbarians Bowler The Log Princess
Firecracker Princess
Firecracker Bowler The Log Princess
Firecracker Bowler

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