My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Dart Goblin Clone
Zap
Firecracker Dart Goblin Clone
Barbarian Barrel
Firecracker Dart Goblin Wizard Clone Giant Skeleton
The Log
Firecracker Dart Goblin Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Firecracker Dart Goblin Clone
Royal Delivery
Firecracker Dart Goblin Wizard Clone Giant Skeleton P.E.K.K.A
Fireball
Firecracker Dart Goblin Wizard Clone
Poison
Firecracker Dart Goblin Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Dart Goblin Clone Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Giant Skeleton
Firecracker
Dart Goblin Mirror Giant Skeleton P.E.K.K.A
Dart Goblin
Firecracker Mirror Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Mirror
Arrows Firecracker Dart Goblin Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Arrows Firecracker Dart Goblin Wizard Mirror
P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard

Defense Synergies 1 11

Arrows
Mirror Giant Skeleton P.E.K.K.A
Firecracker
Dart Goblin Mirror Giant Skeleton P.E.K.K.A
Dart Goblin
Firecracker Mirror Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A
Mirror
Arrows Firecracker Dart Goblin
Clone
Giant Skeleton
Arrows Firecracker Dart Goblin Wizard
P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
P.E.K.K.A Firecracker Dart Goblin
P.E.K.K.A Dart Goblin Giant Skeleton
P.E.K.K.A Firecracker Dart Goblin
Arrows Firecracker Giant Skeleton P.E.K.K.A
Arrows Firecracker Dart Goblin
Dart Goblin Arrows Firecracker Wizard
Arrows Dart Goblin Giant Skeleton P.E.K.K.A
P.E.K.K.A
Firecracker Dart Goblin Giant Skeleton
Dart Goblin Arrows Firecracker Wizard Giant Skeleton
Arrows Firecracker Dart Goblin Wizard
P.E.K.K.A Wizard Giant Skeleton
Wizard Arrows Firecracker Dart Goblin P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Firecracker P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard Firecracker Dart Goblin Giant Skeleton
P.E.K.K.A Dart Goblin
Wizard Arrows Firecracker Dart Goblin Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton P.E.K.K.A
Arrows Firecracker Wizard
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A
Arrows Firecracker Wizard Dart Goblin
P.E.K.K.A Dart Goblin Giant Skeleton
Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Firecracker
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Giant Skeleton
P.E.K.K.A Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Wizard
Wizard Firecracker Dart Goblin
Firecracker Dart Goblin Giant Skeleton P.E.K.K.A
Arrows Firecracker Dart Goblin Wizard Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Giant Skeleton
Arrows Firecracker Dart Goblin
Arrows Dart Goblin Giant Skeleton
Arrows Firecracker Dart Goblin Giant Skeleton
Wizard Arrows Firecracker
Arrows Firecracker Wizard Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Arrows Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker Wizard
Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Giant Skeleton
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Giant Skeleton
P.E.K.K.A
Firecracker Dart Goblin Wizard

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