My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Electro Wizard
The Log
Goblin Gang Firecracker Elixir Golem
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Elixir Golem Valkyrie P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Elixir Golem Electro Wizard
Poison
Bats Goblin Gang Firecracker Elixir Golem Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Elixir Golem Void Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Elixir Golem P.E.K.K.A
Goblin Gang
Firecracker Elixir Golem Valkyrie P.E.K.K.A
Firecracker
Elixir Golem Bats Goblin Gang Valkyrie P.E.K.K.A
Elixir Golem
Firecracker Bats Goblin Gang
Valkyrie
Bats Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Void
P.E.K.K.A
Electro Wizard Bats Goblin Gang Firecracker Valkyrie
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 13

Bats
Firecracker Valkyrie P.E.K.K.A Electro Wizard
Goblin Gang
Firecracker Valkyrie P.E.K.K.A Electro Wizard
Firecracker
Valkyrie Bats Goblin Gang P.E.K.K.A Electro Wizard
Elixir Golem
Valkyrie
Firecracker Bats Goblin Gang P.E.K.K.A Electro Wizard
Void
P.E.K.K.A
Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void Electro Wizard
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Goblin Gang P.E.K.K.A Bats Valkyrie Void Electro Wizard
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie P.E.K.K.A
Goblin Gang Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Goblin Gang Firecracker Void
Valkyrie Void P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Firecracker
Bats Goblin Gang Firecracker Electro Wizard
P.E.K.K.A Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Bats Goblin Gang Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker Valkyrie P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Valkyrie Bats Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Bats Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void P.E.K.K.A Electro Wizard
Void Electro Wizard Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Bats Valkyrie Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Valkyrie Void Electro Wizard
P.E.K.K.A Valkyrie
Void P.E.K.K.A Electro Wizard Bats Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Void Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Electro Wizard Bats Firecracker Valkyrie P.E.K.K.A
Bats Valkyrie Firecracker P.E.K.K.A Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie
Firecracker Void Electro Wizard
Void
Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Void Firecracker
Bats Goblin Gang Void Electro Wizard
Firecracker Void Valkyrie Electro Wizard
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Bats
Void Firecracker Electro Wizard
Firecracker Valkyrie Void
Void
Void
Void
Void
Firecracker Valkyrie
Firecracker Void Electro Wizard
Void
Void Firecracker
Bats Firecracker Void Electro Wizard
Electro Wizard Bats Firecracker Void
Void
Void
Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Bats Goblin Gang Void
Firecracker Electro Wizard
Void Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker
Void
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Void Electro Wizard
Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker Void
Void

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