My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Clone
Giant Snowball
Skeletons Clone
Zap
Skeletons Firecracker Clone
Barbarian Barrel
Skeletons Firecracker Elixir Golem Valkyrie Clone
The Log
Skeletons Firecracker Elixir Golem Clone
Earthquake
Skeletons Firecracker Elixir Golem Clone
Arrows
Skeletons Firecracker Clone
Royal Delivery
Skeletons Firecracker Elixir Golem Valkyrie Clone Boss Bandit
Fireball
Firecracker Elixir Golem Clone Boss Bandit
Poison
Firecracker Elixir Golem Clone Boss Bandit
Lightning
Valkyrie Boss Bandit
Rocket
Valkyrie Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Clone Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Firecracker Elixir Golem Clone Valkyrie Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Valkyrie Mirror
Elixir Golem
Firecracker Arrows Mirror
Valkyrie
Firecracker
Mirror
Arrows Firecracker Elixir Golem
Clone
Boss Bandit

Defense Synergies 2 4

Skeletons
Firecracker
Arrows
Mirror Valkyrie
Firecracker
Valkyrie Skeletons Mirror
Elixir Golem
Valkyrie
Firecracker Arrows Mirror
Mirror
Arrows Firecracker Valkyrie
Clone
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeletons Firecracker Valkyrie
Skeletons Valkyrie
Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Firecracker Valkyrie
Arrows Firecracker
Arrows Valkyrie
Skeletons
Skeletons Firecracker Valkyrie
Valkyrie Skeletons Arrows Firecracker
Arrows Firecracker
Skeletons Valkyrie
Valkyrie Arrows Firecracker
Skeletons Arrows Firecracker Valkyrie
Arrows Valkyrie Firecracker
Arrows Valkyrie Firecracker
Valkyrie Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Arrows Firecracker Valkyrie
Skeletons Valkyrie
Valkyrie
Skeletons Valkyrie
Arrows Firecracker Skeletons
Skeletons Valkyrie
Valkyrie
Skeletons Firecracker Valkyrie
Skeletons
Valkyrie
Arrows Valkyrie
Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Firecracker Valkyrie
Arrows Valkyrie Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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