My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch Giant Skeleton Magic Archer
The Log
Firecracker Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Valkyrie Goblin Barrel Witch Giant Skeleton Magic Archer
Fireball
Firecracker Goblin Barrel Witch Magic Archer
Poison
Bats Firecracker Witch Magic Archer
Lightning
Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Goblin Barrel Valkyrie Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Goblin Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Zap Firecracker Goblin Barrel
Zap
Firecracker Bats Valkyrie Witch Giant Skeleton Magic Archer
Firecracker
Zap Bats Valkyrie Goblin Barrel Giant Skeleton
Valkyrie
Bats Goblin Barrel Zap Firecracker Witch Giant Skeleton Magic Archer
Goblin Barrel
Valkyrie Bats Firecracker Giant Skeleton
Witch
Zap Valkyrie Giant Skeleton
Giant Skeleton
Bats Zap Firecracker Valkyrie Goblin Barrel Witch Magic Archer
Magic Archer
Zap Valkyrie Giant Skeleton

Defense Synergies 1 14

Bats
Zap Firecracker Valkyrie Giant Skeleton
Zap
Bats Firecracker Valkyrie Witch Giant Skeleton Magic Archer
Firecracker
Valkyrie Bats Zap Giant Skeleton
Valkyrie
Firecracker Bats Zap Witch Magic Archer
Goblin Barrel
Witch
Zap Valkyrie Giant Skeleton
Giant Skeleton
Bats Zap Firecracker Witch Magic Archer
Magic Archer
Zap Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Magic Archer
Bats Zap Firecracker Valkyrie Witch
Witch Bats Valkyrie Giant Skeleton
Witch Bats Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton
Bats Zap Firecracker Valkyrie Magic Archer
Bats Zap Firecracker Witch Magic Archer
Zap Valkyrie Giant Skeleton Magic Archer
Witch
Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Witch Zap Firecracker Giant Skeleton Magic Archer
Bats Zap Firecracker Witch Magic Archer
Bats Zap Valkyrie Witch Giant Skeleton
Valkyrie Bats Zap Firecracker Witch Magic Archer
Zap
Bats Firecracker Valkyrie Witch
Bats Zap Firecracker Valkyrie Witch Magic Archer
Zap Valkyrie Witch Bats Firecracker Giant Skeleton Magic Archer
Valkyrie Bats Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Giant Skeleton
Zap Firecracker Valkyrie Magic Archer
Giant Skeleton Bats Zap Valkyrie Witch
Valkyrie Giant Skeleton Bats Zap
Giant Skeleton Valkyrie Witch
Firecracker Bats Zap Witch Magic Archer
Bats Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Bats Firecracker Valkyrie Witch Magic Archer
Witch
Bats Valkyrie Witch Giant Skeleton
Zap Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Firecracker Valkyrie Witch Magic Archer
Witch Bats Zap Firecracker Valkyrie Giant Skeleton Magic Archer
Bats Valkyrie Zap Firecracker Witch Giant Skeleton Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Giant Skeleton
Firecracker Zap Magic Archer
Giant Skeleton Magic Archer
Firecracker Valkyrie Giant Skeleton
Zap Firecracker Valkyrie Magic Archer
Firecracker Bats Zap Witch Magic Archer
Firecracker Witch Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bats
Firecracker Zap Valkyrie Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Witch Magic Archer
Magic Archer Firecracker
Bats
Zap Firecracker Magic Archer
Zap Firecracker Valkyrie Witch Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Firecracker Valkyrie Witch Magic Archer
Witch
Firecracker Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Firecracker Magic Archer
Bats Zap Firecracker Witch Magic Archer
Zap Bats Firecracker Witch
Zap Magic Archer
Zap Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Zap Bats Witch Magic Archer
Zap Firecracker Witch Magic Archer
Firecracker Valkyrie Magic Archer
Zap Firecracker Magic Archer
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Witch Giant Skeleton Magic Archer
Firecracker Bats Zap Witch Magic Archer
Zap Firecracker Witch Giant Skeleton Magic Archer
Firecracker

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