My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Balloon Giant Skeleton
Giant Snowball
Minions Skeleton Barrel Balloon
Zap
Minions Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Skeleton Barrel Firecracker Giant Skeleton
The Log
Skeleton Barrel Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Minions Skeleton Barrel Firecracker
Royal Delivery
Minions Skeleton Barrel Firecracker Balloon Giant Skeleton
Fireball
Minions Skeleton Barrel Firecracker Balloon
Poison
Minions Skeleton Barrel Firecracker Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Skeleton Barrel Firecracker Fireball Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Skeleton Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Minions Skeleton Barrel Giant Skeleton The Log
Minions
Zap Skeleton Barrel Firecracker Balloon Giant Skeleton
Skeleton Barrel
Firecracker Fireball Zap Minions Balloon Giant Skeleton
Firecracker
Zap Skeleton Barrel Minions Balloon Giant Skeleton
Fireball
Zap Skeleton Barrel The Log
Balloon
Zap Minions Skeleton Barrel Firecracker Giant Skeleton The Log
Giant Skeleton
Zap Minions Skeleton Barrel Firecracker Balloon The Log
The Log
Zap Fireball Balloon Giant Skeleton

Defense Synergies 3 11

Zap
Fireball Minions Skeleton Barrel Firecracker Giant Skeleton The Log
Minions
Zap Firecracker Giant Skeleton The Log
Skeleton Barrel
Zap Fireball
Firecracker
The Log Zap Minions Giant Skeleton
Fireball
Zap The Log Skeleton Barrel
Balloon
Giant Skeleton
Zap Minions Firecracker The Log
The Log
Firecracker Fireball Zap Minions Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Firecracker Fireball The Log
Zap Minions Firecracker The Log
Minions Giant Skeleton
Minions Firecracker
Firecracker Fireball Giant Skeleton The Log
Fireball The Log Zap Minions Firecracker
Minions Zap Firecracker Fireball
Zap Skeleton Barrel Fireball Giant Skeleton The Log
Minions
Firecracker Giant Skeleton
Minions Zap Firecracker Fireball Giant Skeleton The Log
Minions Zap Firecracker Fireball
Zap Minions Fireball Giant Skeleton The Log
Fireball Zap Minions Firecracker The Log
Zap Fireball The Log
Minions Firecracker Fireball
Fireball Zap Minions Firecracker The Log
Zap The Log Minions Firecracker Fireball Giant Skeleton
Minions Firecracker Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton
Fireball Zap Skeleton Barrel Firecracker The Log
Giant Skeleton Zap Minions The Log
Giant Skeleton Zap Fireball The Log
Giant Skeleton
Firecracker Fireball Zap Minions Skeleton Barrel
Minions Fireball Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Minions Firecracker Fireball The Log
Minions Giant Skeleton
Zap Fireball Giant Skeleton The Log
Giant Skeleton Fireball
Firecracker Fireball
Zap Minions Firecracker Fireball Giant Skeleton The Log
Minions Zap Firecracker Fireball Giant Skeleton The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Giant Skeleton The Log
Firecracker Fireball Zap Skeleton Barrel The Log
Skeleton Barrel Fireball Giant Skeleton The Log
Skeleton Barrel Firecracker Fireball Giant Skeleton The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Zap Minions Skeleton Barrel
Firecracker The Log
Fireball The Log Zap Skeleton Barrel Firecracker
Fireball The Log Zap Skeleton Barrel Firecracker
Minions Fireball
Firecracker Zap Skeleton Barrel Fireball The Log
Fireball Zap Firecracker
Skeleton Barrel Firecracker Fireball The Log
Minions Skeleton Barrel Firecracker Fireball
Zap Skeleton Barrel Firecracker Fireball The Log
Zap Skeleton Barrel Firecracker Fireball The Log
Skeleton Barrel Firecracker Fireball The Log
Fireball
Minions
Zap Skeleton Barrel Firecracker Fireball The Log
Zap Skeleton Barrel Firecracker Fireball The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Zap Skeleton Barrel Fireball The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap Skeleton Barrel
Fireball Zap Skeleton Barrel The Log
Fireball Zap Skeleton Barrel Firecracker The Log
Zap Firecracker Fireball
Zap Minions Skeleton Barrel Firecracker Fireball
Fireball
Zap Fireball The Log
Zap Firecracker Fireball
Giant Skeleton
Firecracker Fireball The Log
Zap Skeleton Barrel Minions Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Firecracker
The Log Zap Skeleton Barrel Firecracker Fireball
Zap Fireball Giant Skeleton
Firecracker
Zap Minions Firecracker Fireball Giant Skeleton The Log
Firecracker Zap Fireball
Zap Skeleton Barrel Firecracker Fireball Giant Skeleton The Log
Fireball Firecracker

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