My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Cannon Cart Golem Ice Wizard Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Firecracker Cannon Cart
Barbarian Barrel
Firecracker Cannon Cart Ice Wizard Electro Wizard
The Log
Firecracker Cannon Cart
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Cannon Cart Ice Wizard Electro Wizard
Fireball
Firecracker Cannon Cart Ice Wizard Electro Wizard
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Cannon Cart Ice Wizard Electro Wizard Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Ice Wizard Electro Wizard Cannon Cart Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Tornado Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Cannon Cart Golem
Tornado
Firecracker Cannon Cart Golem The Log Ice Wizard
Cannon Cart
Golem The Log Firecracker Tornado Electro Wizard
Golem
Cannon Cart Firecracker Tornado The Log Ice Wizard Electro Wizard
The Log
Cannon Cart Tornado Golem
Ice Wizard
Tornado Golem
Electro Wizard
Cannon Cart Golem
Goblinstein

Defense Synergies 2 10

Firecracker
The Log Tornado Ice Wizard Electro Wizard
Tornado
Ice Wizard Firecracker Cannon Cart The Log Electro Wizard
Cannon Cart
Tornado Ice Wizard Electro Wizard
Golem
The Log
Firecracker Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Firecracker Cannon Cart The Log
Electro Wizard
Firecracker Tornado Cannon Cart The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker The Log Electro Wizard
Firecracker Cannon Cart The Log Ice Wizard Electro Wizard
Tornado Cannon Cart Ice Wizard Electro Wizard
Firecracker Cannon Cart Ice Wizard Electro Wizard
Firecracker Tornado The Log
Tornado The Log Firecracker Cannon Cart Ice Wizard Electro Wizard
Tornado Electro Wizard Firecracker Ice Wizard
Cannon Cart The Log Electro Wizard
Tornado Ice Wizard
Tornado Firecracker Cannon Cart Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Firecracker Tornado Cannon Cart The Log
Firecracker Tornado Ice Wizard Electro Wizard
Cannon Cart The Log Ice Wizard Electro Wizard
Firecracker Tornado Cannon Cart The Log Electro Wizard
Cannon Cart Electro Wizard
Tornado The Log Electro Wizard
Firecracker Tornado Cannon Cart Electro Wizard
Firecracker Tornado Cannon Cart The Log Ice Wizard Electro Wizard
Tornado The Log Firecracker Cannon Cart Ice Wizard Electro Wizard
Tornado Cannon Cart Electro Wizard
Firecracker Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Electro Wizard
Electro Wizard Firecracker Cannon Cart The Log
Cannon Cart The Log Electro Wizard
Tornado Cannon Cart The Log Electro Wizard
Cannon Cart
Firecracker Tornado Ice Wizard Electro Wizard
Cannon Cart Ice Wizard Electro Wizard
Cannon Cart
Electro Wizard Firecracker Tornado Cannon Cart The Log
Cannon Cart
Tornado The Log Electro Wizard
Cannon Cart
Firecracker Cannon Cart
Electro Wizard Firecracker Tornado Cannon Cart The Log
Firecracker Cannon Cart The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log Ice Wizard Electro Wizard
Cannon Cart The Log
Cannon Cart Firecracker The Log
Firecracker The Log
Firecracker Tornado Ice Wizard
Firecracker Tornado The Log
The Log Firecracker Tornado Ice Wizard
The Log Firecracker Tornado
Tornado Electro Wizard
Firecracker Tornado Cannon Cart The Log Electro Wizard
Firecracker Tornado
Firecracker Cannon Cart The Log
Firecracker Cannon Cart
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Tornado
Firecracker The Log Electro Wizard
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
Cannon Cart The Log
Firecracker Tornado The Log Ice Wizard
Firecracker The Log Tornado Ice Wizard Electro Wizard
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Ice Wizard Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Cannon Cart
Firecracker Tornado Ice Wizard Electro Wizard
The Log
Firecracker Cannon Cart Electro Wizard
The Log Firecracker
Tornado
Firecracker Cannon Cart
Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Cannon Cart The Log Electro Wizard
Cannon Cart
Firecracker

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