My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Fisherman
Giant Snowball
Goblin Barrel Electro Dragon Fisherman
Zap
Goblin Barrel Prince Fisherman
Barbarian Barrel
Bomb Tower Goblin Barrel
The Log
Goblin Barrel Prince Fisherman
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Prince Electro Dragon Fisherman Mother Witch
Fireball
Bomb Tower Goblin Barrel Electro Dragon Fisherman Mother Witch
Poison
Bomb Tower Electro Dragon Fisherman Mother Witch
Lightning
Bomb Tower Prince Electro Dragon Fisherman Mother Witch
Rocket
Bomb Tower Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Void Fisherman Bomb Tower Freeze Mother Witch Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Void Fisherman Bomb Tower

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Goblin Barrel
Prince
Void
Freeze
Prince
Goblin Barrel
Electro Dragon
Fisherman Mother Witch
Fisherman
Electro Dragon
Mother Witch
Electro Dragon

Defense Synergies 0 3

Bomb Tower
Goblin Barrel
Void
Freeze
Prince
Fisherman
Electro Dragon
Fisherman
Fisherman
Prince Electro Dragon Mother Witch
Mother Witch
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon
Bomb Tower Prince Electro Dragon Fisherman
Bomb Tower Prince Fisherman Void Freeze Electro Dragon
Bomb Tower Prince Electro Dragon Fisherman
Bomb Tower Prince
Freeze Bomb Tower Electro Dragon Mother Witch
Bomb Tower Void Freeze Electro Dragon
Bomb Tower Void Electro Dragon
Bomb Tower Prince Fisherman
Prince Fisherman
Mother Witch Bomb Tower Freeze Electro Dragon Fisherman
Electro Dragon
Bomb Tower Prince Freeze Electro Dragon
Bomb Tower Freeze Prince Electro Dragon
Bomb Tower Prince
Bomb Tower Freeze Prince Fisherman
Bomb Tower Prince Electro Dragon Fisherman
Bomb Tower Prince Electro Dragon Fisherman
Bomb Tower Freeze Electro Dragon Fisherman Mother Witch
Bomb Tower Prince Fisherman
Bomb Tower Prince Electro Dragon Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Prince Fisherman
Void Bomb Tower Prince Electro Dragon Fisherman
Bomb Tower Prince Electro Dragon Fisherman
Prince Fisherman
Prince Fisherman
Mother Witch Bomb Tower Freeze Electro Dragon
Prince Bomb Tower Void
Bomb Tower Prince Fisherman
Void Freeze Electro Dragon Bomb Tower Prince
Bomb Tower Prince Electro Dragon
Void Prince
Prince Bomb Tower
Bomb Tower Electro Dragon
Electro Dragon Bomb Tower Freeze Prince Fisherman
Bomb Tower Freeze Electro Dragon Mother Witch
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Electro Dragon
Void Electro Dragon Fisherman
Void Electro Dragon
Void Freeze Prince
Mother Witch Freeze Electro Dragon
Freeze Electro Dragon
Void Electro Dragon Fisherman
Void Prince Electro Dragon Fisherman
Void Prince Electro Dragon Fisherman
Void Electro Dragon
Void Fisherman
Void Freeze Electro Dragon Fisherman
Prince Fisherman
Electro Dragon
Electro Dragon
Freeze
Fisherman
Void Prince Electro Dragon Fisherman
Electro Dragon Mother Witch
Void Prince
Void
Void Prince Fisherman
Void Electro Dragon
Freeze Mother Witch Electro Dragon
Fisherman
Void Electro Dragon Fisherman
Void Prince Electro Dragon Fisherman
Void Fisherman
Electro Dragon Mother Witch
Electro Dragon Void Freeze
Void
Void Electro Dragon
Void Freeze Electro Dragon
Prince
Void Freeze Prince Electro Dragon
Electro Dragon
Freeze
Void Prince Electro Dragon
Electro Dragon
Void
Prince Electro Dragon
Electro Dragon Freeze
Void Electro Dragon
Void Electro Dragon Freeze Prince

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