My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Goblin Demolisher Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Demolisher Giant
Giant Snowball
Archers Tombstone
Zap
Archers Tombstone
Barbarian Barrel
Archers Tombstone Electro Wizard
The Log
Archers Tombstone Goblin Demolisher
Earthquake
Archers Tombstone
Arrows
Archers Tombstone
Royal Delivery
Archers Battle Healer Goblin Demolisher Electro Wizard
Fireball
Archers Tombstone Battle Healer Electro Wizard
Poison
Archers Tombstone Battle Healer Electro Wizard
Lightning
Tombstone Battle Healer Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Goblin Demolisher Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tombstone Battle Healer Goblin Demolisher Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Royal Delivery Tombstone Battle Healer Goblin Demolisher Freeze Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Royal Delivery Tombstone Battle Healer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Giant
Royal Delivery
Tombstone
Battle Healer
Archers Goblin Demolisher Giant Electro Wizard
Goblin Demolisher
Giant Battle Healer
Giant
Goblin Demolisher Archers Battle Healer Electro Wizard
Freeze
Electro Wizard
Battle Healer Giant

Defense Synergies 1 11

Archers
Royal Delivery Tombstone Battle Healer Electro Wizard
Royal Delivery
Electro Wizard Archers Tombstone Battle Healer Freeze
Tombstone
Archers Royal Delivery Goblin Demolisher Electro Wizard
Battle Healer
Archers Royal Delivery Electro Wizard
Goblin Demolisher
Tombstone
Giant
Freeze
Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Archers Tombstone Battle Healer Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Goblin Demolisher Electro Wizard
Royal Delivery Tombstone Battle Healer Electro Wizard
Archers Royal Delivery Tombstone Freeze Electro Wizard
Tombstone Electro Wizard
Royal Delivery Tombstone Battle Healer Goblin Demolisher
Royal Delivery Freeze Archers Goblin Demolisher Electro Wizard
Electro Wizard Archers Royal Delivery Tombstone Freeze
Battle Healer Electro Wizard
Tombstone
Archers Royal Delivery Battle Healer Electro Wizard
Archers Electro Wizard Royal Delivery Tombstone Goblin Demolisher Freeze
Archers Royal Delivery Electro Wizard
Tombstone Royal Delivery Battle Healer Freeze Electro Wizard
Royal Delivery Tombstone Goblin Demolisher Freeze Electro Wizard
Tombstone Electro Wizard
Royal Delivery Freeze Electro Wizard
Royal Delivery Tombstone Electro Wizard
Royal Delivery Tombstone Archers Battle Healer Goblin Demolisher Electro Wizard
Royal Delivery Freeze Archers Tombstone Battle Healer Goblin Demolisher Electro Wizard
Electro Wizard
Goblin Demolisher Archers Royal Delivery Battle Healer Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Delivery Tombstone Battle Healer Electro Wizard
Royal Delivery Electro Wizard Archers Battle Healer
Royal Delivery Tombstone Battle Healer Electro Wizard
Royal Delivery Battle Healer Electro Wizard
Royal Delivery Tombstone Battle Healer
Royal Delivery Archers Goblin Demolisher Freeze Electro Wizard
Royal Delivery Archers Tombstone Battle Healer Electro Wizard
Royal Delivery Battle Healer
Royal Delivery Freeze Electro Wizard Tombstone
Royal Delivery Tombstone
Tombstone
Royal Delivery Electro Wizard
Royal Delivery Tombstone
Archers Goblin Demolisher
Tombstone Electro Wizard Archers Royal Delivery Battle Healer Freeze
Archers Royal Delivery Battle Healer Freeze Electro Wizard
Royal Delivery Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Goblin Demolisher
Freeze
Archers Goblin Demolisher
Goblin Demolisher Freeze
Electro Wizard
Electro Wizard
Archers
Freeze
Goblin Demolisher
Goblin Demolisher
Freeze
Archers Goblin Demolisher Electro Wizard
Goblin Demolisher
Goblin Demolisher Freeze
Electro Wizard
Archers Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
Electro Wizard Archers Tombstone Freeze
Archers Electro Wizard
Freeze
Electro Wizard
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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