My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Electro Giant Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton Sparky
Giant Snowball
Minion Horde Witch Balloon Lumberjack
Zap
Minion Horde Witch Balloon Sparky
Barbarian Barrel
Witch Giant Skeleton Lumberjack Sparky
The Log
Witch Giant Skeleton Lumberjack Sparky
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Witch Balloon Giant Skeleton Lumberjack Sparky
Fireball
Minion Horde Witch Balloon Lumberjack Sparky
Poison
Minion Horde Witch Balloon Sparky
Lightning
Witch Balloon Lumberjack Sparky
Rocket
Minion Horde Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Lumberjack Minion Horde Witch Balloon Giant Skeleton Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Lumberjack Minion Horde Witch Balloon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton Lumberjack Sparky
Witch
Giant Skeleton Lumberjack Mega Knight
Balloon
Lumberjack Giant Skeleton Sparky Mega Knight
Giant Skeleton
Minion Horde Witch Balloon Lumberjack Sparky
Electro Giant
Lumberjack Sparky
Lumberjack
Balloon Minion Horde Witch Giant Skeleton Electro Giant Sparky Mega Knight
Sparky
Minion Horde Balloon Giant Skeleton Electro Giant Lumberjack
Mega Knight
Minion Horde Witch Balloon Lumberjack

Defense Synergies 0 5

Minion Horde
Sparky
Witch
Giant Skeleton Lumberjack Mega Knight
Balloon
Giant Skeleton
Witch Lumberjack
Electro Giant
Lumberjack
Witch Giant Skeleton
Sparky
Minion Horde
Mega Knight
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Lumberjack Sparky Witch Mega Knight
Minion Horde Witch Lumberjack Sparky Mega Knight Giant Skeleton
Minion Horde Witch Lumberjack Sparky Mega Knight
Giant Skeleton Lumberjack Sparky Mega Knight
Lumberjack Mega Knight
Minion Horde Witch
Giant Skeleton Electro Giant Sparky Mega Knight
Minion Horde Witch Sparky Lumberjack
Minion Horde Giant Skeleton Lumberjack Sparky Mega Knight
Minion Horde Witch Giant Skeleton Electro Giant Lumberjack Mega Knight
Minion Horde Witch
Minion Horde Lumberjack Sparky Mega Knight Witch Giant Skeleton
Sparky Mega Knight Minion Horde Witch Lumberjack
Sparky Minion Horde Lumberjack Mega Knight
Minion Horde Electro Giant Lumberjack Sparky Mega Knight
Minion Horde Sparky Mega Knight Witch Lumberjack
Mega Knight Minion Horde Witch Lumberjack
Witch Giant Skeleton Lumberjack Mega Knight
Sparky Lumberjack
Mega Knight Minion Horde Witch Giant Skeleton Electro Giant Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Giant Skeleton Electro Giant Sparky
Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Minion Horde Witch Sparky
Giant Skeleton Lumberjack Mega Knight Minion Horde Sparky
Giant Skeleton Minion Horde Witch Lumberjack Sparky Mega Knight
Electro Giant Minion Horde Witch
Sparky Minion Horde Witch Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Minion Horde Lumberjack Sparky
Minion Horde Giant Skeleton Mega Knight Witch Sparky
Witch Minion Horde Sparky
Mega Knight Minion Horde Witch Giant Skeleton Lumberjack Sparky
Mega Knight Giant Skeleton Electro Giant
Giant Skeleton Mega Knight Minion Horde Witch Lumberjack Sparky
Minion Horde Witch Electro Giant Sparky Mega Knight
Witch Electro Giant Sparky Minion Horde Giant Skeleton Lumberjack
Mega Knight Minion Horde Witch Giant Skeleton Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Electro Giant Minion Horde Witch
Minion Horde Witch Sparky
Minion Horde Lumberjack Sparky
Minion Horde Sparky
Sparky
Minion Horde
Sparky
Minion Horde Witch Sparky
Minion Horde Sparky Mega Knight
Sparky
Minion Horde Sparky
Sparky Mega Knight
Witch Electro Giant Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde
Electro Giant Witch Sparky Mega Knight
Minion Horde Witch
Witch Sparky
Witch Sparky Mega Knight
Sparky
Minion Horde Witch Electro Giant Sparky
Minion Horde Witch Electro Giant
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde Witch
Witch
Minion Horde Lumberjack Sparky Mega Knight
Giant Skeleton Electro Giant Sparky
Minion Horde Sparky Mega Knight
Electro Giant Minion Horde Witch Giant Skeleton Sparky
Witch
Witch Giant Skeleton Electro Giant Sparky Mega Knight
Sparky
Sparky Mega Knight

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