My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Hogs Ram Rider
Giant Snowball
Goblin Gang Minion Horde Royal Hogs Ram Rider
Zap
Goblin Gang Minion Horde Royal Hogs Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Wizard Royal Hogs
The Log
Goblin Gang Royal Hogs Ram Rider
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Minion Horde Royal Hogs
Royal Delivery
Goblin Gang Minion Horde Valkyrie Wizard Royal Hogs Ram Rider
Fireball
Goblin Gang Minion Horde Wizard Royal Hogs Ram Rider
Poison
Goblin Gang Minion Horde Wizard Royal Hogs
Lightning
Valkyrie Wizard Ram Rider
Rocket
Minion Horde Valkyrie Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Goblin Gang Valkyrie Golden Knight Minion Horde Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Goblin Gang Valkyrie Golden Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Goblin Gang
Valkyrie Royal Hogs
Minion Horde
Valkyrie
Goblin Gang Wizard Royal Hogs Ram Rider
Wizard
Valkyrie Royal Hogs Ram Rider
Royal Hogs
Goblin Gang Valkyrie Wizard
Ram Rider
Valkyrie Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 3

Berserker
Goblin Gang
Valkyrie
Minion Horde
Valkyrie
Goblin Gang Wizard
Wizard
Valkyrie Golden Knight
Royal Hogs
Ram Rider
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Ram Rider Golden Knight
Minion Horde Goblin Gang Valkyrie Ram Rider
Goblin Gang Minion Horde Ram Rider Valkyrie
Minion Horde Goblin Gang Valkyrie Ram Rider
Valkyrie
Goblin Gang Valkyrie
Minion Horde Ram Rider Goblin Gang Wizard
Valkyrie Ram Rider Golden Knight
Minion Horde Goblin Gang
Goblin Gang Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard Ram Rider
Minion Horde Goblin Gang Wizard Ram Rider
Minion Horde Goblin Gang Valkyrie Wizard Ram Rider
Valkyrie Wizard Goblin Gang Minion Horde Golden Knight
Goblin Gang Minion Horde Ram Rider
Minion Horde Goblin Gang Ram Rider
Minion Horde Wizard Goblin Gang Valkyrie
Valkyrie Goblin Gang Minion Horde Wizard Ram Rider Golden Knight
Valkyrie Wizard Ram Rider
Ram Rider
Goblin Gang Valkyrie Wizard Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie Ram Rider Golden Knight
Goblin Gang Valkyrie Minion Horde Ram Rider
Goblin Gang Minion Horde Valkyrie Ram Rider
Wizard Goblin Gang Minion Horde Ram Rider
Goblin Gang Minion Horde Valkyrie Ram Rider
Minion Horde Valkyrie
Minion Horde Valkyrie
Goblin Gang Minion Horde
Minion Horde Valkyrie Golden Knight
Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard Ram Rider Golden Knight
Wizard Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Golden Knight
Valkyrie Minion Horde Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Golden Knight
Ram Rider Golden Knight
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Ram Rider
Minion Horde Wizard
Wizard Ram Rider
Wizard Ram Rider Golden Knight
Goblin Gang Minion Horde
Minion Horde Valkyrie Wizard Ram Rider Golden Knight
Wizard
Golden Knight
Minion Horde
Minion Horde Wizard Golden Knight
Minion Horde Wizard
Minion Horde
Wizard
Valkyrie Wizard Golden Knight
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard Ram Rider Golden Knight
Wizard Ram Rider Golden Knight
Golden Knight
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang
Wizard Ram Rider
Goblin Gang Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Goblin Gang Minion Horde Golden Knight
Golden Knight
Wizard

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