My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Royal Ghost Night Witch Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Sparky Skeleton King
Giant Snowball
Night Witch Skeleton King
Zap
Goblin Giant Night Witch Sparky Skeleton King
Barbarian Barrel
Knight Royal Ghost Night Witch Sparky Skeleton King
The Log
Sparky Skeleton King
Earthquake
Skeleton King
Arrows
Night Witch Skeleton King
Royal Delivery
Knight Royal Ghost Night Witch Sparky Skeleton King
Fireball
Night Witch Sparky Skeleton King
Poison
Night Witch Sparky Skeleton King
Lightning
Knight Night Witch Sparky Skeleton King
Rocket
Night Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Royal Ghost Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Void Royal Ghost Night Witch Skeleton King Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Void Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Night Witch Sparky
Rage
Sparky Goblin Giant Night Witch
Void
Goblin Giant
Goblin Giant
Sparky Rage Void Night Witch
Royal Ghost
Night Witch
Knight Rage Goblin Giant Skeleton King
Sparky
Rage Goblin Giant Knight
Skeleton King
Night Witch

Defense Synergies 0 3

Knight
Night Witch Sparky
Rage
Void
Goblin Giant
Sparky
Royal Ghost
Night Witch
Knight
Sparky
Knight Goblin Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Goblin Giant Sparky
Sparky Knight Night Witch
Sparky Knight Void Night Witch
Night Witch Sparky Knight Skeleton King
Sparky
Royal Ghost Night Witch
Void Night Witch
Void Goblin Giant Sparky
Sparky Night Witch Skeleton King
Knight Royal Ghost Night Witch Sparky
Knight Goblin Giant Royal Ghost Night Witch Skeleton King
Night Witch
Night Witch Sparky Knight
Sparky Royal Ghost Night Witch Skeleton King
Sparky Knight Skeleton King
Sparky
Sparky Knight Night Witch
Knight Royal Ghost Night Witch
Knight Royal Ghost
Sparky
Royal Ghost Knight Goblin Giant Night Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Royal Ghost Sparky
Void Knight Royal Ghost
Knight Goblin Giant Sparky
Knight Goblin Giant Night Witch Sparky
Knight Goblin Giant Night Witch Sparky
Goblin Giant
Sparky Knight Void Goblin Giant Night Witch
Knight Goblin Giant Sparky
Void Knight Sparky
Goblin Giant Sparky
Knight Sparky
Void Goblin Giant
Knight Goblin Giant Night Witch Sparky Skeleton King
Sparky
Sparky Knight Goblin Giant Night Witch Skeleton King
Royal Ghost Sparky Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Royal Ghost Sparky
Void Royal Ghost
Void Goblin Giant Sparky
Knight Void Sparky
Sparky
Goblin Giant
Sparky
Void
Void Night Witch Sparky
Void Knight Sparky
Void
Knight Void Sparky
Void
Sparky
Sparky
Sparky
Sparky
Night Witch Sparky
Void Sparky
Void
Void Night Witch Sparky
Void
Void Sparky
Void
Sparky
Void Royal Ghost Sparky
Void Sparky
Void Sparky
Void Night Witch Sparky
Void
Void Night Witch Sparky
Void Night Witch Sparky
Void Sparky
Sparky
Sparky
Void Night Witch
Void Knight Sparky
Skeleton King
Void Sparky
Sparky
Sparky Skeleton King
Void
Void Goblin Giant Royal Ghost Sparky
Sparky
Void Sparky
Void

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