My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Dart Goblin Zappies Lumberjack
Zap
Dart Goblin Zappies Dark Prince Sparky
Barbarian Barrel
Dart Goblin Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack Sparky
The Log
Dart Goblin Goblin Cage Zappies Dark Prince Lumberjack Sparky
Earthquake
Goblin Cage Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Dart Goblin Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack Sparky
Fireball
Dart Goblin Goblin Cage Zappies Ice Wizard Electro Wizard Lumberjack Sparky
Poison
Dart Goblin Goblin Cage Zappies Ice Wizard Electro Wizard Sparky
Lightning
Goblin Cage Dark Prince Ice Wizard Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Ice Wizard Goblin Cage Zappies Dark Prince Electro Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Ice Wizard Goblin Cage Zappies

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Goblin Cage Dark Prince Sparky
Goblin Cage
Dart Goblin Dark Prince Lumberjack
Zappies
Dark Prince Lumberjack
Dark Prince
Dart Goblin Goblin Cage Zappies Ice Wizard Electro Wizard Lumberjack Sparky
Ice Wizard
Dark Prince Lumberjack
Electro Wizard
Dark Prince Lumberjack Sparky
Lumberjack
Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard Sparky
Sparky
Dart Goblin Dark Prince Electro Wizard Lumberjack

Defense Synergies 0 17

Dart Goblin
Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack
Goblin Cage
Dart Goblin Zappies Ice Wizard Electro Wizard Lumberjack Sparky
Zappies
Dart Goblin Goblin Cage Electro Wizard Lumberjack
Dark Prince
Dart Goblin Ice Wizard Electro Wizard
Ice Wizard
Dart Goblin Goblin Cage Dark Prince Lumberjack
Electro Wizard
Dart Goblin Goblin Cage Zappies Dark Prince Lumberjack
Lumberjack
Dart Goblin Goblin Cage Zappies Ice Wizard Electro Wizard
Sparky
Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Zappies Electro Wizard Sparky
Lumberjack Sparky Dart Goblin Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard
Goblin Cage Lumberjack Sparky Dart Goblin Zappies Dark Prince Ice Wizard Electro Wizard
Goblin Cage Lumberjack Sparky Dart Goblin Zappies Dark Prince Ice Wizard Electro Wizard
Goblin Cage Dark Prince Lumberjack Sparky
Dart Goblin Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack
Dart Goblin Electro Wizard Goblin Cage Zappies Ice Wizard
Dart Goblin Goblin Cage Electro Wizard Sparky
Zappies Sparky Goblin Cage Ice Wizard Lumberjack
Dart Goblin Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack Sparky
Dart Goblin Ice Wizard Electro Wizard Zappies Dark Prince Lumberjack
Dart Goblin Zappies Ice Wizard Electro Wizard
Goblin Cage Lumberjack Sparky Zappies Dark Prince Ice Wizard Electro Wizard
Sparky Dart Goblin Goblin Cage Zappies Dark Prince Electro Wizard Lumberjack
Sparky Goblin Cage Zappies Electro Wizard Lumberjack
Goblin Cage Zappies Electro Wizard Lumberjack Sparky
Sparky Goblin Cage Zappies Dark Prince Electro Wizard Lumberjack
Goblin Cage Dart Goblin Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack
Goblin Cage Dart Goblin Zappies Dark Prince Ice Wizard Electro Wizard Lumberjack
Sparky Dart Goblin Goblin Cage Zappies Electro Wizard Lumberjack
Dark Prince Dart Goblin Zappies Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Zappies Dark Prince Electro Wizard Sparky
Electro Wizard Lumberjack
Zappies Lumberjack Goblin Cage Dark Prince Electro Wizard Sparky
Dark Prince Lumberjack Goblin Cage Zappies Electro Wizard Sparky
Goblin Cage Zappies Dark Prince Lumberjack Sparky
Dart Goblin Zappies Ice Wizard Electro Wizard
Dark Prince Sparky Dart Goblin Goblin Cage Zappies Ice Wizard Electro Wizard Lumberjack
Goblin Cage Zappies Dark Prince Lumberjack Sparky
Goblin Cage Electro Wizard Zappies Dark Prince Sparky
Dart Goblin Goblin Cage Zappies Sparky
Dart Goblin Goblin Cage Zappies Dark Prince Lumberjack Sparky
Goblin Cage Dark Prince Electro Wizard
Dark Prince Goblin Cage Zappies Lumberjack Sparky
Dart Goblin Goblin Cage Zappies Sparky
Zappies Electro Wizard Sparky Dart Goblin Goblin Cage Dark Prince Lumberjack
Dart Goblin Goblin Cage Zappies Dark Prince Ice Wizard Electro Wizard Sparky
Goblin Cage Ice Wizard Electro Wizard
Ice Wizard
Zappies Lumberjack Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Sparky
Dart Goblin Dark Prince Sparky
Dark Prince Sparky
Dart Goblin Ice Wizard
Dart Goblin Sparky
Dart Goblin Ice Wizard
Dart Goblin
Electro Wizard Lumberjack Sparky
Dart Goblin Dark Prince Electro Wizard Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Sparky
Dart Goblin Dark Prince Electro Wizard Sparky
Dart Goblin
Sparky
Sparky
Dark Prince Ice Wizard Sparky
Dart Goblin Ice Wizard Electro Wizard Sparky
Sparky
Dart Goblin Sparky
Dart Goblin Ice Wizard Electro Wizard Sparky
Electro Wizard Dart Goblin Zappies
Sparky
Dart Goblin Sparky
Zappies Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Dart Goblin Zappies Dark Prince
Dart Goblin Zappies Ice Wizard Electro Wizard
Dart Goblin Dark Prince Electro Wizard Lumberjack Sparky
Dart Goblin
Sparky
Dart Goblin Dark Prince Sparky
Dart Goblin Zappies Electro Wizard Sparky
Dart Goblin Zappies Electro Wizard
Dart Goblin Dark Prince Electro Wizard Sparky
Sparky
Dart Goblin Sparky

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