My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Goblin Cage Inferno Tower Skeleton Army
The Log
Goblin Cage Skeleton Army
Earthquake
Goblin Cage Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Goblin Cage Skeleton Army Electro Dragon
Fireball
Goblin Cage Inferno Tower Skeleton Army Electro Dragon
Poison
Goblin Cage Inferno Tower Skeleton Army Electro Dragon
Lightning
Knight Goblin Cage Inferno Tower Electro Dragon Goblinstein
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Goblin Cage Inferno Tower Electro Dragon Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Goblin Cage

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Dragon The Log
Goblin Cage
The Log
Inferno Tower
Rocket
Skeleton Army
Electro Dragon
Knight
The Log
Knight Goblin Cage
Goblinstein

Defense Synergies 4 12

Knight
Inferno Tower Electro Dragon Goblin Cage Skeleton Army The Log
Goblin Cage
Knight Inferno Tower Skeleton Army Electro Dragon The Log
Inferno Tower
Knight Skeleton Army The Log Goblin Cage Electro Dragon
Rocket
The Log
Skeleton Army
Inferno Tower Knight Goblin Cage Electro Dragon The Log
Electro Dragon
Knight Goblin Cage Inferno Tower Skeleton Army The Log
The Log
Inferno Tower Knight Goblin Cage Rocket Skeleton Army Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Cage Inferno Tower Electro Dragon The Log
Inferno Tower Skeleton Army Knight Goblin Cage Electro Dragon The Log
Goblin Cage Inferno Tower Rocket Skeleton Army Knight Electro Dragon
Goblin Cage Inferno Tower Skeleton Army Knight Electro Dragon
Goblin Cage Rocket Skeleton Army The Log
Skeleton Army The Log Electro Dragon
Inferno Tower Rocket Goblin Cage Electro Dragon
Rocket Goblin Cage Inferno Tower Electro Dragon The Log
Inferno Tower Goblin Cage Skeleton Army
Knight Skeleton Army Inferno Tower
Skeleton Army Knight Electro Dragon The Log
Inferno Tower Electro Dragon
Goblin Cage Inferno Tower Skeleton Army Knight Rocket Electro Dragon The Log
Rocket Skeleton Army Goblin Cage Electro Dragon The Log
Inferno Tower Skeleton Army Knight Goblin Cage
Inferno Tower Rocket Skeleton Army Goblin Cage The Log Goblinstein
Knight Goblin Cage Inferno Tower Skeleton Army Electro Dragon
Goblin Cage Knight Skeleton Army Electro Dragon The Log
Goblin Cage The Log Knight Electro Dragon
Goblin Cage Inferno Tower
Skeleton Army Knight Electro Dragon The Log
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblin Cage Inferno Tower
Knight Rocket Electro Dragon The Log
Skeleton Army Knight Goblin Cage Inferno Tower Rocket Electro Dragon The Log
Rocket Skeleton Army Knight Goblin Cage Inferno Tower The Log
Inferno Tower Knight Goblin Cage Skeleton Army
Rocket Goblinstein Electro Dragon
Rocket Skeleton Army Knight Goblin Cage Inferno Tower
Inferno Tower Knight Goblin Cage Skeleton Army
Goblin Cage Rocket Electro Dragon Goblinstein Knight Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Cage Skeleton Army
Knight Goblin Cage Inferno Tower Electro Dragon
Rocket Skeleton Army Goblin Cage The Log
Rocket Skeleton Army Knight Goblin Cage Inferno Tower
Goblin Cage Skeleton Army Electro Dragon
Inferno Tower Skeleton Army Electro Dragon Knight Goblin Cage Rocket The Log Goblinstein
Goblin Cage Inferno Tower Electro Dragon The Log
Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Electro Dragon The Log
Electro Dragon The Log
Rocket Electro Dragon The Log
Knight Rocket The Log
Rocket The Log Goblinstein
Goblinstein Rocket Electro Dragon
The Log
The Log Electro Dragon
The Log Electro Dragon
Rocket Electro Dragon
Rocket Knight Electro Dragon The Log
Rocket Electro Dragon
Rocket Knight The Log
Rocket Electro Dragon
The Log
Rocket Electro Dragon The Log
Rocket Electro Dragon The Log
Rocket
Rocket
Rocket Electro Dragon The Log
Rocket Electro Dragon The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Electro Dragon The Log
The Log Electro Dragon Goblinstein
The Log Electro Dragon
Electro Dragon The Log
Rocket The Log
Electro Dragon
Rocket Electro Dragon Goblinstein
Rocket Electro Dragon The Log
Rocket Electro Dragon
Rocket The Log
Rocket Skeleton Army Electro Dragon Goblinstein
Rocket Electro Dragon
The Log
Knight Rocket Electro Dragon
The Log Electro Dragon
Rocket
Electro Dragon
Electro Dragon Rocket The Log
Rocket Electro Dragon
Electro Dragon Rocket The Log
Rocket Electro Dragon

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