My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Lava Hound
Giant Snowball
Guards Lumberjack Lava Hound
Zap
Guards Lava Hound
Barbarian Barrel
Wizard Guards Hunter Magic Archer Lumberjack
The Log
Guards Hunter Lumberjack
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Wizard Guards Hunter Magic Archer Lumberjack Lava Hound
Fireball
Wizard Hunter Magic Archer Lumberjack Lava Hound
Poison
Wizard Guards Hunter Magic Archer Lava Hound
Lightning
Wizard Hunter Magic Archer Lumberjack
Rocket
Wizard Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Void Hunter Magic Archer Lumberjack Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Guards Void Hunter

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hunter Magic Archer Lumberjack Lava Hound
Wizard
Lumberjack
Guards
Lumberjack Lava Hound
Void
Lava Hound
Hunter
Giant Snowball Lumberjack
Magic Archer
Giant Snowball Lumberjack Lava Hound
Lumberjack
Giant Snowball Wizard Guards Hunter Magic Archer Lava Hound
Lava Hound
Giant Snowball Guards Void Magic Archer Lumberjack

Defense Synergies 1 11

Giant Snowball
Wizard Guards Hunter Magic Archer Lumberjack
Wizard
Giant Snowball Guards Lumberjack
Guards
Hunter Giant Snowball Wizard Magic Archer Lumberjack
Void
Hunter
Guards Giant Snowball Lumberjack
Magic Archer
Giant Snowball Guards Lumberjack
Lumberjack
Giant Snowball Wizard Guards Hunter Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Magic Archer
Hunter Lumberjack
Hunter Lumberjack Giant Snowball Void
Hunter Lumberjack Guards
Lumberjack
Giant Snowball Guards Hunter Magic Archer Lumberjack
Giant Snowball Hunter Wizard Void Magic Archer
Void Magic Archer
Hunter Lumberjack
Guards Giant Snowball Hunter Lumberjack
Guards Giant Snowball Wizard Hunter Magic Archer Lumberjack
Hunter Giant Snowball Wizard Magic Archer
Hunter Lumberjack Giant Snowball Wizard Guards
Wizard Giant Snowball Guards Hunter Magic Archer Lumberjack
Hunter Lumberjack
Giant Snowball Hunter Lumberjack
Wizard Hunter Lumberjack
Giant Snowball Wizard Guards Hunter Magic Archer Lumberjack
Giant Snowball Wizard Hunter Guards Magic Archer Lumberjack
Hunter Lumberjack
Wizard Giant Snowball Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Snowball Void
Void Giant Snowball Wizard Hunter Magic Archer Lumberjack
Guards Lumberjack Hunter
Guards Hunter Lumberjack
Guards Hunter Lumberjack
Wizard Giant Snowball Hunter Magic Archer
Guards Void Hunter Lumberjack
Hunter Lumberjack
Void Giant Snowball Magic Archer
Guards
Guards Hunter Lumberjack
Giant Snowball Guards Void
Wizard Guards Hunter Lumberjack
Wizard Magic Archer
Guards Hunter Magic Archer Lumberjack
Giant Snowball Wizard Hunter Magic Archer
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Guards
Void Giant Snowball Magic Archer
Void Magic Archer
Guards Void
Wizard Giant Snowball Magic Archer
Wizard Giant Snowball Hunter Magic Archer
Wizard Magic Archer
Giant Snowball Wizard Hunter Magic Archer
Void Giant Snowball Wizard
Giant Snowball Guards Void Lumberjack
Void Wizard Magic Archer
Void Giant Snowball Wizard Magic Archer
Giant Snowball Void Hunter Magic Archer
Void Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Hunter Magic Archer
Magic Archer Wizard
Giant Snowball
Void Giant Snowball Wizard Hunter Magic Archer
Giant Snowball Wizard Void Magic Archer
Void Magic Archer
Giant Snowball Wizard Void
Void
Giant Snowball Void
Giant Snowball Wizard Hunter Magic Archer
Void Giant Snowball Wizard Hunter Magic Archer
Void Giant Snowball Wizard Magic Archer
Void Magic Archer
Giant Snowball Wizard Void Hunter Magic Archer
Giant Snowball Wizard Guards Void
Giant Snowball Void
Void Giant Snowball Wizard Hunter Magic Archer
Void Giant Snowball Magic Archer
Giant Snowball Wizard Magic Archer
Guards Void Magic Archer
Giant Snowball Wizard Hunter Magic Archer
Void Wizard Hunter Magic Archer Lumberjack
Giant Snowball Wizard Magic Archer
Void Giant Snowball
Giant Snowball Guards Magic Archer
Giant Snowball Void Magic Archer
Void Giant Snowball Magic Archer
Wizard Void
Void

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