My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Cannon Goblin Gang Musketeer Goblin Barrel Guards Princess
Zap
Cannon Goblin Gang Goblin Barrel Guards Princess
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Musketeer Goblin Barrel Guards Princess
The Log
Ice Spirit Cannon Goblin Gang Musketeer Goblin Barrel Guards Princess
Earthquake
Cannon Goblin Gang Goblin Barrel Guards
Arrows
Ice Spirit Goblin Gang Goblin Barrel Guards Princess
Royal Delivery
Ice Spirit Goblin Gang Musketeer Goblin Barrel Guards Princess
Fireball
Cannon Goblin Gang Musketeer Goblin Barrel Princess
Poison
Cannon Goblin Gang Musketeer Guards Princess
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Goblin Gang Goblin Barrel Guards Princess Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Musketeer Guards Princess
Cannon
Goblin Gang
Goblin Barrel Princess
Musketeer
Ice Spirit The Log
Goblin Barrel
Ice Spirit Goblin Gang Guards Princess
Guards
Ice Spirit Goblin Barrel The Log
The Log
Musketeer Guards Princess
Princess
Ice Spirit Goblin Gang Goblin Barrel The Log

Defense Synergies 7 13

Ice Spirit
Goblin Gang Musketeer Cannon Guards The Log Princess
Cannon
Musketeer The Log Ice Spirit Goblin Gang Guards Princess
Goblin Gang
Ice Spirit Musketeer Cannon Guards The Log Princess
Musketeer
Ice Spirit Cannon Goblin Gang Guards The Log
Goblin Barrel
Guards
Musketeer Ice Spirit Cannon Goblin Gang The Log Princess
The Log
Cannon Musketeer Ice Spirit Goblin Gang Guards Princess
Princess
Ice Spirit Cannon Goblin Gang Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer The Log
Ice Spirit Cannon Goblin Gang Musketeer The Log
Cannon Goblin Gang Musketeer
Cannon Goblin Gang Musketeer Guards
The Log Princess
Goblin Gang The Log Cannon Musketeer Guards
Musketeer Ice Spirit Cannon Goblin Gang Princess
Cannon Musketeer The Log
Cannon Goblin Gang Musketeer Princess
Goblin Gang Guards Ice Spirit Cannon Musketeer
Goblin Gang Guards Cannon Musketeer The Log Princess
Musketeer Goblin Gang Princess
Cannon Ice Spirit Goblin Gang Musketeer Guards The Log
Ice Spirit Cannon Goblin Gang Guards The Log Princess
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang The Log
Cannon Goblin Gang Musketeer
Ice Spirit Cannon Goblin Gang Musketeer Guards The Log
The Log Ice Spirit Cannon Musketeer Guards Princess
Cannon Musketeer
Goblin Gang Cannon Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards
Goblin Gang Musketeer The Log
Goblin Gang Guards Ice Spirit Musketeer The Log
Goblin Gang Guards Musketeer The Log
Cannon Goblin Gang Musketeer Guards
Ice Spirit Goblin Gang Musketeer Princess
Goblin Gang Guards Musketeer
Ice Spirit The Log
Cannon Goblin Gang Musketeer Guards
Musketeer Guards
Guards The Log
Cannon Goblin Gang Guards
Cannon Musketeer Princess
Goblin Gang Guards Ice Spirit Musketeer The Log
Cannon Musketeer The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Guards The Log
Musketeer The Log Princess
The Log
Musketeer Guards The Log
The Log
Ice Spirit Musketeer Princess
Musketeer The Log Princess
The Log Ice Spirit Princess
The Log
Goblin Gang Musketeer Guards
Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Musketeer The Log Princess
Musketeer The Log Princess
Musketeer The Log Princess
The Log Princess
Musketeer The Log
Princess
Musketeer The Log
Musketeer The Log
The Log Ice Spirit Princess
The Log Musketeer Princess
Musketeer The Log Princess
Musketeer The Log
Musketeer Princess
Ice Spirit Musketeer Guards
Musketeer The Log
Ice Spirit Princess
The Log Princess
Ice Spirit Goblin Gang Musketeer Guards Princess
Musketeer Princess
The Log
Goblin Gang Musketeer Princess
The Log Musketeer Princess
Musketeer
Ice Spirit Goblin Gang Musketeer Guards The Log Princess
Musketeer Princess
Musketeer The Log Princess

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