My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Electro Wizard
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Spirit Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Mini P.E.K.K.A
Ice Spirit
Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Firecracker
Ice Spirit Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Fire Spirit Ice Spirit Arrows Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Monk
Firecracker

Defense Synergies 2 11

Electro Spirit
Electro Wizard
Fire Spirit
Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Ice Spirit
Mini P.E.K.K.A Fire Spirit Firecracker Electro Wizard
Arrows
Mini P.E.K.K.A Monk
Firecracker
Fire Spirit Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Electro Wizard Fire Spirit Arrows Firecracker
Electro Wizard
Mini P.E.K.K.A Electro Spirit Fire Spirit Ice Spirit Firecracker
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Ice Spirit Firecracker Electro Wizard Monk
Mini P.E.K.K.A Fire Spirit Electro Wizard
Mini P.E.K.K.A Firecracker Electro Wizard Monk
Arrows Firecracker Mini P.E.K.K.A Monk
Arrows Electro Spirit Fire Spirit Firecracker Electro Wizard
Electro Wizard Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker
Electro Spirit Arrows Electro Wizard Monk
Mini P.E.K.K.A
Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Electro Spirit Arrows Firecracker
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Fire Spirit Ice Spirit Electro Wizard
Fire Spirit Electro Spirit Ice Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Monk Ice Spirit Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Fire Spirit Ice Spirit Arrows Electro Spirit Firecracker Electro Wizard
Arrows Electro Spirit Fire Spirit Ice Spirit Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Electro Spirit Fire Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Monk
Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Monk
Mini P.E.K.K.A
Fire Spirit Arrows Firecracker Electro Spirit Ice Spirit Electro Wizard Monk
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Monk Arrows Electro Wizard
Mini P.E.K.K.A
Firecracker
Electro Wizard Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Monk
Arrows Electro Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Electro Wizard
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit Monk
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Monk Firecracker
Fire Spirit Mini P.E.K.K.A Electro Wizard
Firecracker Monk Arrows Electro Wizard
Monk Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Firecracker Mini P.E.K.K.A Electro Wizard Monk
Fire Spirit Arrows Firecracker Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit
Arrows Firecracker Electro Wizard Monk
Arrows Monk
Arrows Firecracker
Fire Spirit Arrows Firecracker Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Firecracker
Mini P.E.K.K.A
Arrows
Electro Spirit Ice Spirit Arrows Firecracker Electro Wizard Monk
Arrows Firecracker Monk
Electro Wizard Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker Electro Wizard Monk
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Monk Arrows
Firecracker
Electro Spirit Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Monk
Firecracker Monk

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