My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Tower Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Furnace Baby Dragon
Zap
Goblin Gang Furnace Inferno Tower
Barbarian Barrel
Goblin Gang Furnace Inferno Tower Wizard Magic Archer
The Log
Goblin Gang Mini P.E.K.K.A Furnace
Earthquake
Goblin Gang Furnace Inferno Tower
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Magic Archer
Fireball
Goblin Gang Furnace Inferno Tower Wizard Baby Dragon Magic Archer
Poison
Goblin Gang Furnace Inferno Tower Wizard Magic Archer
Lightning
Mini P.E.K.K.A Furnace Inferno Tower Wizard Baby Dragon Magic Archer
Rocket
Furnace Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mini P.E.K.K.A Furnace Baby Dragon Magic Archer Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mini P.E.K.K.A Furnace Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Goblin Gang Furnace Wizard Baby Dragon Magic Archer
Furnace
Mini P.E.K.K.A Giant Baby Dragon
Giant
Mini P.E.K.K.A Goblin Gang Furnace Wizard Baby Dragon Magic Archer
Inferno Tower
Wizard
Mini P.E.K.K.A Giant
Baby Dragon
Goblin Gang Mini P.E.K.K.A Furnace Giant
Magic Archer
Mini P.E.K.K.A Giant

Defense Synergies 1 10

Goblin Gang
Inferno Tower Mini P.E.K.K.A Furnace Magic Archer
Mini P.E.K.K.A
Goblin Gang Furnace Wizard Baby Dragon Magic Archer
Furnace
Goblin Gang Mini P.E.K.K.A Baby Dragon Magic Archer
Giant
Inferno Tower
Goblin Gang Baby Dragon
Wizard
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Furnace Inferno Tower
Magic Archer
Goblin Gang Mini P.E.K.K.A Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Tower Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Furnace Inferno Tower
Mini P.E.K.K.A Inferno Tower Goblin Gang Furnace
Mini P.E.K.K.A
Goblin Gang Furnace Baby Dragon Magic Archer
Furnace Inferno Tower Goblin Gang Wizard Baby Dragon Magic Archer
Inferno Tower Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Tower Goblin Gang Furnace
Goblin Gang Mini P.E.K.K.A Inferno Tower
Goblin Gang Furnace Wizard Baby Dragon Magic Archer
Inferno Tower Goblin Gang Furnace Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Furnace Inferno Tower Goblin Gang Wizard
Wizard Goblin Gang Mini P.E.K.K.A Furnace Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Tower Goblin Gang Furnace
Inferno Tower Goblin Gang Mini P.E.K.K.A Furnace
Wizard Goblin Gang Mini P.E.K.K.A Furnace Inferno Tower
Goblin Gang Furnace Wizard Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Tower
Goblin Gang Wizard Mini P.E.K.K.A Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Furnace Inferno Tower
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Furnace Inferno Tower
Goblin Gang Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang Mini P.E.K.K.A
Furnace Wizard Goblin Gang Baby Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Furnace Inferno Tower
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Baby Dragon Magic Archer
Inferno Tower Goblin Gang
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Goblin Gang Inferno Tower Wizard
Wizard Furnace Baby Dragon Magic Archer
Goblin Gang Inferno Tower Mini P.E.K.K.A Furnace Baby Dragon Magic Archer
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Furnace Baby Dragon Magic Archer
Wizard Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Goblin Gang Mini P.E.K.K.A
Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Magic Archer Furnace Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard
Baby Dragon
Furnace Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Goblin Gang Magic Archer
Wizard Baby Dragon Magic Archer
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Goblin Gang Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer

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