My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Inferno Dragon Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Cannon Skeleton Army Inferno Dragon Ram Rider
Zap
Cannon Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Knight Cannon Wizard Skeleton Army
The Log
Cannon Skeleton Army Ram Rider
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Inferno Dragon Ram Rider
Fireball
Cannon Wizard Skeleton Army Inferno Dragon Ram Rider
Poison
Cannon Wizard Skeleton Army
Lightning
Knight Cannon Ice Golem Wizard Inferno Dragon Ram Rider Monk
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Cannon Skeleton Army Inferno Dragon Wizard Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Cannon Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Ram Rider
Cannon
Ice Golem
Ram Rider
Wizard
Knight Ram Rider
Skeleton Army
Inferno Dragon
Ram Rider
Knight Ice Golem Wizard
Monk

Defense Synergies 2 9

Knight
Cannon Wizard Skeleton Army
Cannon
Knight Ice Golem Wizard Skeleton Army Inferno Dragon
Ice Golem
Cannon Wizard Inferno Dragon
Wizard
Knight Cannon Ice Golem Skeleton Army
Skeleton Army
Knight Cannon Wizard Inferno Dragon
Inferno Dragon
Cannon Ice Golem Skeleton Army
Ram Rider
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Wizard Ram Rider
Skeleton Army Inferno Dragon Knight Cannon Ram Rider Monk
Cannon Skeleton Army Ram Rider Knight Inferno Dragon
Cannon Skeleton Army Inferno Dragon Knight Ram Rider Monk
Skeleton Army Monk
Skeleton Army Cannon
Inferno Dragon Ram Rider Cannon Wizard
Cannon Ice Golem Ram Rider Monk
Cannon Inferno Dragon Skeleton Army
Knight Skeleton Army Cannon Ice Golem
Skeleton Army Knight Cannon Ice Golem Wizard Ram Rider
Inferno Dragon Wizard Ram Rider
Cannon Skeleton Army Knight Wizard Ram Rider
Wizard Skeleton Army Cannon
Skeleton Army Inferno Dragon Knight Cannon Ram Rider
Skeleton Army Monk Cannon Inferno Dragon Ram Rider
Wizard Knight Cannon Skeleton Army
Cannon Knight Wizard Skeleton Army Ram Rider
Wizard Knight Cannon Ice Golem Inferno Dragon Ram Rider
Cannon Inferno Dragon Ram Rider
Wizard Skeleton Army Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Ice Golem
Knight Ice Golem Wizard Inferno Dragon Monk
Skeleton Army Knight Ice Golem Ram Rider
Skeleton Army Knight Ice Golem Ram Rider Monk
Knight Cannon Skeleton Army Inferno Dragon Ram Rider
Wizard Ice Golem Ram Rider Monk
Skeleton Army Knight Ice Golem Ram Rider
Knight Skeleton Army Inferno Dragon
Knight Ice Golem Skeleton Army Inferno Dragon Monk
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Monk
Skeleton Army Knight Cannon Ice Golem Wizard Ram Rider
Wizard Cannon Skeleton Army
Skeleton Army Knight Ice Golem Inferno Dragon Monk
Cannon Ice Golem Wizard Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Monk
Monk Ram Rider
Knight Ice Golem
Wizard
Wizard Ice Golem Ram Rider Monk
Wizard
Ice Golem Wizard Ram Rider
Monk Wizard Ram Rider
Monk Knight Wizard Ram Rider
Monk Wizard
Knight Ice Golem
Monk
Ice Golem
Wizard
Wizard
Monk
Wizard Monk
Wizard Monk
Monk
Wizard
Monk
Monk
Ice Golem Wizard
Inferno Dragon
Wizard Ram Rider Monk
Wizard Ram Rider Monk
Ice Golem Wizard
Wizard
Wizard
Monk
Wizard Monk
Skeleton Army
Wizard Ram Rider Monk
Knight Wizard
Ice Golem Wizard
Monk
Monk
Inferno Dragon
Wizard Monk

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