My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Dark Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Dark Prince
Barbarian Barrel
Archers Knight Dark Prince
The Log
Archers Hog Rider Dark Prince
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Dark Prince P.E.K.K.A
Fireball
Archers Hog Rider
Poison
Archers
Lightning
Knight Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Hog Rider Dark Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Dark Prince P.E.K.K.A Mega Knight
Knight
Archers Hog Rider Fireball The Log
Fireball
Hog Rider Knight Dark Prince The Log Mega Knight
Hog Rider
Knight Fireball The Log Archers Dark Prince Mega Knight
Dark Prince
Archers Fireball Hog Rider
P.E.K.K.A
Archers The Log
The Log
Hog Rider Knight Fireball P.E.K.K.A Mega Knight
Mega Knight
Archers Fireball Hog Rider The Log

Defense Synergies 3 10

Archers
Knight Dark Prince P.E.K.K.A The Log Mega Knight
Knight
Archers Fireball The Log
Fireball
The Log Knight Dark Prince Mega Knight
Hog Rider
Dark Prince
Archers Fireball The Log
P.E.K.K.A
The Log Archers
The Log
Fireball P.E.K.K.A Archers Knight Dark Prince Mega Knight
Mega Knight
Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
P.E.K.K.A Knight Dark Prince The Log Mega Knight
P.E.K.K.A Mega Knight Archers Knight Dark Prince
P.E.K.K.A Knight Dark Prince Mega Knight
Fireball Dark Prince P.E.K.K.A The Log Mega Knight
Fireball The Log Archers Dark Prince Mega Knight
Archers Fireball
Fireball P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Knight Archers Dark Prince Mega Knight
Archers Knight Fireball Dark Prince The Log Mega Knight
Archers Fireball
P.E.K.K.A Mega Knight Knight Fireball Dark Prince The Log
Fireball Mega Knight Dark Prince P.E.K.K.A The Log
P.E.K.K.A Knight Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Mega Knight Knight Fireball Dark Prince P.E.K.K.A
Fireball Mega Knight Archers Knight Dark Prince The Log
The Log Archers Knight Fireball Dark Prince Mega Knight
P.E.K.K.A
Dark Prince Mega Knight Archers Knight Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Fireball Dark Prince P.E.K.K.A
Fireball Archers Knight The Log Mega Knight
P.E.K.K.A Mega Knight Knight Dark Prince The Log
Dark Prince P.E.K.K.A Mega Knight Knight Fireball The Log
P.E.K.K.A Knight Dark Prince Mega Knight
Fireball Archers
Dark Prince P.E.K.K.A Archers Knight Fireball
P.E.K.K.A Mega Knight Knight Dark Prince
P.E.K.K.A Mega Knight Knight Fireball Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Dark Prince
P.E.K.K.A Mega Knight Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Mega Knight Knight Fireball
Archers Fireball Mega Knight
Archers Knight Fireball Dark Prince P.E.K.K.A The Log
Mega Knight Archers Fireball Dark Prince P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log Mega Knight
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball Dark Prince The Log
Fireball Archers
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Archers Fireball Dark Prince The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Archers Fireball Dark Prince
Fireball Archers
The Log Fireball
Fireball Knight Dark Prince Mega Knight
The Log Fireball
Fireball
Dark Prince P.E.K.K.A Mega Knight
Fireball The Log
Fireball
Fireball Dark Prince The Log Mega Knight
P.E.K.K.A
Fireball Mega Knight

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