My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince Prince Giant Skeleton
Giant Snowball
Hog Rider Guards Witch
Zap
Guards Dark Prince Witch Prince
Barbarian Barrel
Knight Guards Dark Prince Witch Giant Skeleton
The Log
Hog Rider Guards Dark Prince Witch Prince Giant Skeleton
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Hog Rider Guards Dark Prince Witch Prince Giant Skeleton
Fireball
Hog Rider Witch
Poison
Guards Witch
Lightning
Knight Dark Prince Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Dark Prince Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Hog Rider Dark Prince Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Dark Prince Prince Giant Skeleton
Knight
Hog Rider Arrows Witch Prince
Hog Rider
Arrows Knight Guards Dark Prince Witch Prince Giant Skeleton
Guards
Hog Rider
Dark Prince
Prince Arrows Hog Rider Witch
Witch
Knight Hog Rider Dark Prince Prince Giant Skeleton
Prince
Dark Prince Arrows Knight Hog Rider Witch
Giant Skeleton
Arrows Hog Rider Witch

Defense Synergies 0 12

Arrows
Knight Dark Prince Prince Giant Skeleton
Knight
Arrows Witch
Hog Rider
Guards
Witch Prince Giant Skeleton
Dark Prince
Arrows Witch Prince
Witch
Knight Guards Dark Prince Prince Giant Skeleton
Prince
Arrows Guards Dark Prince Witch
Giant Skeleton
Arrows Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Knight Dark Prince Witch Prince
Witch Prince Knight Dark Prince Giant Skeleton
Witch Prince Knight Guards Dark Prince
Arrows Dark Prince Prince Giant Skeleton
Arrows Guards Dark Prince
Arrows Witch
Arrows Giant Skeleton
Witch Prince
Knight Guards Dark Prince Prince Giant Skeleton
Guards Witch Arrows Knight Dark Prince Giant Skeleton
Arrows Witch
Prince Knight Guards Dark Prince Witch Giant Skeleton
Arrows Guards Dark Prince Witch Prince
Knight Prince
Prince
Arrows Knight Dark Prince Witch Prince
Arrows Knight Guards Dark Prince Witch Prince
Arrows Witch Knight Guards Dark Prince Giant Skeleton
Prince
Dark Prince Arrows Knight Guards Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Dark Prince Witch Prince Giant Skeleton
Arrows Knight Prince
Guards Giant Skeleton Knight Dark Prince Witch Prince
Guards Dark Prince Prince Giant Skeleton Knight
Giant Skeleton Knight Guards Dark Prince Witch Prince
Arrows Witch
Guards Dark Prince Prince Knight Witch Giant Skeleton
Giant Skeleton Knight Dark Prince Prince
Giant Skeleton Knight Dark Prince Witch Prince
Witch Guards
Knight Guards Dark Prince Witch Prince Giant Skeleton
Arrows Guards Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton Knight Guards Witch
Witch
Guards Witch Knight Dark Prince Prince Giant Skeleton
Arrows Dark Prince Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Knight Guards Dark Prince Prince Giant Skeleton
Arrows Dark Prince
Arrows Witch
Arrows Witch
Arrows
Arrows
Guards Prince
Arrows Knight Dark Prince Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Arrows Dark Prince Prince
Arrows Witch
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Dark Prince Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Guards Witch
Arrows
Arrows
Prince Giant Skeleton
Arrows
Guards Dark Prince Witch Prince
Arrows Witch
Arrows
Knight Dark Prince Prince
Arrows
Arrows Giant Skeleton
Dark Prince Prince
Guards Witch Giant Skeleton
Witch
Dark Prince Witch Prince Giant Skeleton

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