My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Executioner P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Cannon Witch
Zap
Cannon Witch Sparky
Barbarian Barrel
Knight Cannon Witch Executioner Sparky
The Log
Cannon Witch Sparky
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Witch Executioner P.E.K.K.A Sparky
Fireball
Cannon Witch Executioner Sparky
Poison
Cannon Witch Executioner Sparky
Lightning
Knight Cannon Witch Executioner Sparky
Rocket
Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Executioner P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Freeze Witch Executioner Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Knight Freeze
Knight
Executioner Arrows Witch Sparky
Cannon
Freeze
Arrows
Witch
Knight P.E.K.K.A
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Arrows Witch Executioner
Sparky
Arrows Knight

Defense Synergies 2 9

Arrows
Knight Cannon P.E.K.K.A Sparky
Knight
Cannon Executioner Arrows Witch Sparky
Cannon
Knight Arrows Witch Sparky
Freeze
Sparky
Witch
Knight Cannon
Executioner
Knight
P.E.K.K.A
Arrows
Sparky
Arrows Knight Cannon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner Sparky
P.E.K.K.A Sparky Knight Cannon Witch Executioner
Cannon Witch P.E.K.K.A Sparky Knight Freeze Executioner
Cannon Witch P.E.K.K.A Sparky Knight
Arrows P.E.K.K.A Sparky
Arrows Freeze Cannon Executioner
Arrows Cannon Freeze Witch Executioner
Arrows Cannon P.E.K.K.A Sparky
Cannon Witch P.E.K.K.A Sparky
Knight Cannon Sparky
Witch Executioner Arrows Knight Cannon Freeze
Arrows Executioner Witch
Cannon P.E.K.K.A Sparky Knight Freeze Witch
Executioner Sparky Arrows Cannon Freeze Witch P.E.K.K.A
P.E.K.K.A Sparky Knight Cannon
Cannon Freeze P.E.K.K.A Sparky
Sparky Arrows Knight Cannon Witch Executioner P.E.K.K.A
Arrows Cannon Knight Witch Executioner
Arrows Freeze Witch Executioner Knight Cannon
P.E.K.K.A Sparky Cannon
Arrows Knight Cannon Witch Executioner P.E.K.K.A Sparky
P.E.K.K.A Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Sparky
Arrows Knight Executioner
P.E.K.K.A Knight Witch Sparky
P.E.K.K.A Knight Sparky
P.E.K.K.A Knight Cannon Witch Executioner Sparky
Arrows Executioner Freeze Witch
P.E.K.K.A Sparky Knight Witch
P.E.K.K.A Knight Sparky
Freeze P.E.K.K.A Knight Witch Sparky
Witch P.E.K.K.A Cannon Sparky
P.E.K.K.A Knight Witch Sparky
P.E.K.K.A Arrows
P.E.K.K.A Knight Cannon Witch Executioner Sparky
Cannon Witch Executioner Sparky
Witch Sparky Knight Freeze Executioner P.E.K.K.A
Arrows Executioner Cannon Freeze Witch P.E.K.K.A Sparky
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Sparky
Arrows Executioner
Arrows Sparky
Arrows Knight Freeze Sparky
Executioner Arrows Sparky
Arrows Executioner Freeze Witch
Arrows Witch Executioner Sparky
Arrows Freeze Executioner
Arrows
Sparky
Arrows Knight Sparky
Arrows Executioner
Knight Executioner Sparky
Arrows Freeze
Arrows Sparky
Arrows Witch Executioner Sparky
Arrows Executioner Sparky
Arrows Freeze Sparky
Sparky
Arrows Executioner Sparky
Arrows Witch
Sparky
Arrows
Sparky
Arrows
Arrows Freeze Witch Executioner Sparky
Witch
Arrows Witch Executioner Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Witch Executioner Sparky
Freeze Witch
Sparky
Arrows Sparky
Arrows Freeze Sparky
P.E.K.K.A Sparky
Arrows Sparky
Freeze Witch
Arrows Witch Executioner
Freeze
Arrows
Knight Executioner Sparky
Arrows Executioner
Arrows Sparky
Executioner P.E.K.K.A Sparky
Freeze Witch Sparky
Witch Executioner
Freeze Witch Executioner Sparky
P.E.K.K.A Sparky
Sparky

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