My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards Little Prince
Zap
Minions Guards Little Prince
Barbarian Barrel
Knight Tesla Guards Little Prince
The Log
Hog Rider Guards Little Prince
Earthquake
Tesla Hog Rider Guards
Arrows
Minions Guards Little Prince
Royal Delivery
Knight Minions Hog Rider Guards Little Prince
Fireball
Minions Tesla Hog Rider Little Prince
Poison
Minions Guards Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Guards Little Prince Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Guards

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Minions Hog Rider Arrows Little Prince
Minions
Knight Hog Rider Mega Knight
Tesla
Hog Rider
Arrows Knight Minions Guards Mega Knight Little Prince
Guards
Hog Rider
Mega Knight
Minions Arrows Hog Rider
Little Prince
Knight Hog Rider

Defense Synergies 4 7

Arrows
Mega Knight Knight Tesla Little Prince
Knight
Minions Tesla Little Prince Arrows
Minions
Knight Tesla Mega Knight
Tesla
Knight Arrows Minions Guards Little Prince
Hog Rider
Guards
Tesla
Mega Knight
Arrows Minions
Little Prince
Knight Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla
Knight Minions Tesla Mega Knight
Tesla Mega Knight Knight Minions
Tesla Knight Minions Guards Mega Knight
Arrows Mega Knight
Arrows Minions Tesla Guards Mega Knight
Minions Tesla Arrows Little Prince
Arrows Tesla Mega Knight
Tesla Minions
Knight Guards Tesla Mega Knight Little Prince
Minions Guards Arrows Knight Tesla Mega Knight
Arrows Minions Tesla
Tesla Mega Knight Knight Minions Guards
Mega Knight Arrows Minions Tesla Guards
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Knight Minions
Arrows Tesla Mega Knight Knight Minions Guards Little Prince
Arrows Knight Minions Tesla Guards Mega Knight Little Prince
Tesla
Mega Knight Arrows Knight Minions Tesla Guards Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Tesla
Arrows Knight Tesla Mega Knight
Guards Mega Knight Knight Minions
Guards Mega Knight Knight Tesla
Knight Tesla Guards Mega Knight
Arrows Minions Tesla
Guards Knight Minions Tesla
Mega Knight Knight Tesla
Mega Knight Knight Minions
Tesla Guards
Mega Knight Knight Minions Tesla Guards
Mega Knight Arrows Guards
Mega Knight Knight Tesla Guards
Tesla Mega Knight
Tesla Guards Knight Minions Little Prince
Arrows Minions Mega Knight Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Arrows Mega Knight
Arrows Minions
Arrows
Arrows
Arrows
Minions Guards
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Mega Knight Little Prince
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight Little Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Little Prince
Minions Guards
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Guards
Arrows
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Minions Guards
Mega Knight Little Prince
Mega Knight

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