My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Bomb Tower Wizard Magic Archer
The Log
Hog Rider Prince
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard Prince P.E.K.K.A Magic Archer
Fireball
Bomb Tower Hog Rider Wizard Magic Archer
Poison
Bomb Tower Wizard Magic Archer
Lightning
Bomb Tower Wizard Prince Magic Archer
Rocket
Bomb Tower Hog Rider Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Bomb Tower Hog Rider Magic Archer Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Bomb Tower Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Prince
Fireball
Arrows Hog Rider Magic Archer
Bomb Tower
Hog Rider
Arrows Fireball Wizard Prince Magic Archer
Wizard
Hog Rider Prince P.E.K.K.A
Prince
Arrows Hog Rider Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer Wizard
Magic Archer
P.E.K.K.A Fireball Hog Rider Prince

Defense Synergies 0 9

Arrows
Fireball Bomb Tower Prince P.E.K.K.A
Fireball
Arrows Bomb Tower
Bomb Tower
Arrows Fireball Magic Archer
Hog Rider
Wizard
Prince P.E.K.K.A
Prince
Arrows Wizard Magic Archer
P.E.K.K.A
Arrows Wizard
Magic Archer
Bomb Tower Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer
Bomb Tower P.E.K.K.A Prince
Bomb Tower Prince P.E.K.K.A
Bomb Tower Prince P.E.K.K.A
Arrows Fireball Bomb Tower Prince P.E.K.K.A
Arrows Fireball Bomb Tower Magic Archer
Arrows Fireball Bomb Tower Wizard Magic Archer
Arrows Fireball Bomb Tower P.E.K.K.A Magic Archer
P.E.K.K.A Bomb Tower Prince
Prince
Arrows Fireball Bomb Tower Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Bomb Tower Prince P.E.K.K.A Fireball Wizard
Fireball Bomb Tower Wizard Arrows Prince P.E.K.K.A Magic Archer
P.E.K.K.A Bomb Tower Prince
Bomb Tower Fireball Prince P.E.K.K.A
Bomb Tower Wizard Arrows Fireball Prince P.E.K.K.A
Arrows Fireball Bomb Tower Wizard Prince Magic Archer
Arrows Bomb Tower Wizard Fireball Magic Archer
P.E.K.K.A Bomb Tower Prince
Wizard Arrows Fireball Bomb Tower Prince P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince P.E.K.K.A
Fireball Arrows Bomb Tower Wizard Prince Magic Archer
P.E.K.K.A Bomb Tower Prince
Prince P.E.K.K.A Fireball
P.E.K.K.A Prince
Arrows Fireball Wizard Bomb Tower Magic Archer
Prince P.E.K.K.A Fireball Bomb Tower
P.E.K.K.A Bomb Tower Prince
P.E.K.K.A Fireball Bomb Tower Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Bomb Tower Prince
P.E.K.K.A Arrows Fireball Prince
Prince P.E.K.K.A Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Magic Archer
Fireball Bomb Tower Prince P.E.K.K.A Magic Archer
Arrows Fireball Bomb Tower Wizard P.E.K.K.A Magic Archer
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince
Fireball Wizard Arrows Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard Prince Magic Archer
Fireball Arrows Wizard Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince Magic Archer
Arrows Fireball Wizard Magic Archer
Magic Archer Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Prince Magic Archer
Arrows Fireball Wizard Magic Archer
Fireball Prince Magic Archer
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Fireball Arrows Wizard Prince Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Arrows Fireball Wizard Magic Archer
Arrows Fireball Magic Archer
P.E.K.K.A Prince
Arrows Fireball Wizard Magic Archer
Fireball Prince Magic Archer
Fireball Arrows Wizard Magic Archer
Arrows Fireball
Fireball Wizard Prince Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Fireball
Prince P.E.K.K.A
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Prince P.E.K.K.A
Fireball Wizard

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