My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Rune Giant Witch Electro Dragon Cannon Cart Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Cannon Cart
Giant Snowball
Archers Zappies Witch Electro Dragon
Zap
Archers Zappies Witch Cannon Cart
Barbarian Barrel
Archers Zappies Witch Cannon Cart
The Log
Archers Zappies Witch Cannon Cart
Earthquake
Archers Zappies Witch
Arrows
Archers Zappies Witch
Royal Delivery
Archers Zappies Witch Electro Dragon Cannon Cart
Fireball
Archers Zappies Witch Electro Dragon Cannon Cart
Poison
Archers Zappies Witch Electro Dragon
Lightning
Witch Electro Dragon Cannon Cart Goblinstein
Rocket
Witch Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Zappies Rune Giant Witch Electro Dragon Cannon Cart Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Archers Zappies Rune Giant Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Rune Giant Electro Dragon Mega Knight
Zappies
Electro Dragon Cannon Cart Mega Knight
Rune Giant
Archers
Witch
Cannon Cart Mega Knight
Electro Dragon
Archers Zappies Cannon Cart Mega Knight
Cannon Cart
Zappies Witch Electro Dragon
Mega Knight
Archers Zappies Witch Electro Dragon
Goblinstein

Defense Synergies 0 9

Archers
Witch Cannon Cart Mega Knight
Zappies
Cannon Cart Mega Knight
Rune Giant
Witch
Archers Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Witch Cannon Cart
Cannon Cart
Archers Zappies Witch Electro Dragon
Mega Knight
Archers Zappies Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zappies Electro Dragon
Zappies Witch Electro Dragon Cannon Cart Mega Knight
Witch Mega Knight Archers Zappies Electro Dragon Cannon Cart
Witch Zappies Electro Dragon Cannon Cart Mega Knight
Mega Knight
Archers Zappies Electro Dragon Cannon Cart Mega Knight
Archers Zappies Witch Electro Dragon
Electro Dragon Cannon Cart Mega Knight
Zappies Witch
Archers Zappies Cannon Cart Mega Knight
Archers Witch Zappies Electro Dragon Cannon Cart Mega Knight
Archers Zappies Witch Electro Dragon
Mega Knight Zappies Witch Electro Dragon Cannon Cart
Mega Knight Zappies Witch Electro Dragon Cannon Cart
Zappies Cannon Cart Mega Knight
Zappies Mega Knight
Mega Knight Zappies Witch Electro Dragon Cannon Cart
Mega Knight Archers Zappies Witch Electro Dragon Cannon Cart
Witch Archers Zappies Electro Dragon Cannon Cart Mega Knight
Zappies Cannon Cart
Mega Knight Archers Zappies Witch Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Zappies Witch Cannon Cart
Archers Electro Dragon Cannon Cart Mega Knight
Zappies Mega Knight Witch Electro Dragon Cannon Cart
Mega Knight Zappies Cannon Cart
Zappies Witch Cannon Cart Mega Knight
Archers Zappies Witch Electro Dragon
Archers Zappies Witch Cannon Cart
Mega Knight Zappies Cannon Cart
Electro Dragon Mega Knight Zappies Witch Cannon Cart
Witch Zappies
Mega Knight Zappies Witch Electro Dragon Cannon Cart
Mega Knight
Cannon Cart Mega Knight Zappies Witch
Archers Zappies Witch Electro Dragon Cannon Cart Mega Knight
Zappies Witch Electro Dragon Archers Cannon Cart
Mega Knight Archers Zappies Witch Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart
Mega Knight
Witch Electro Dragon
Archers Witch
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Cannon Cart
Archers Electro Dragon
Cannon Cart
Electro Dragon Cannon Cart
Cannon Cart
Witch Electro Dragon Cannon Cart
Electro Dragon Cannon Cart Mega Knight
Archers Electro Dragon Mega Knight
Witch Electro Dragon Mega Knight
Mega Knight
Electro Dragon Cannon Cart
Witch Electro Dragon Mega Knight
Witch
Witch Electro Dragon
Witch Electro Dragon Mega Knight
Archers Witch Electro Dragon
Electro Dragon Zappies Witch
Electro Dragon Mega Knight
Zappies Electro Dragon
Mega Knight
Archers Zappies Witch Electro Dragon Cannon Cart
Archers Zappies Witch Electro Dragon
Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Zappies Witch
Zappies Witch Electro Dragon
Electro Dragon Witch Cannon Cart Mega Knight
Cannon Cart
Electro Dragon Mega Knight

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