My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Dark Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army Dark Prince
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Dark Prince Mega Knight
Fireball
Arrows Hog Rider Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Dark Prince Mega Knight
Hog Rider
Arrows Firecracker Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Skeleton Army
Dark Prince
Arrows Firecracker Fireball Mini P.E.K.K.A Hog Rider
Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 1 11

Arrows
Mega Knight Fireball Mini P.E.K.K.A Dark Prince
Firecracker
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Fireball
Arrows Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Fireball Skeleton Army
Hog Rider
Skeleton Army
Firecracker Mini P.E.K.K.A
Dark Prince
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Firecracker Dark Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince
Mini P.E.K.K.A Skeleton Army Firecracker Dark Prince Mega Knight
Arrows Firecracker Fireball Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Arrows Fireball Skeleton Army Firecracker Dark Prince Mega Knight
Arrows Firecracker Fireball
Arrows Fireball Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Skeleton Army Arrows Firecracker Fireball Dark Prince Mega Knight
Arrows Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Dark Prince
Fireball Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Arrows Fireball Mega Knight Firecracker Skeleton Army Dark Prince
Arrows Firecracker Fireball Dark Prince Mega Knight
Mini P.E.K.K.A
Skeleton Army Dark Prince Mega Knight Arrows Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Dark Prince
Fireball Arrows Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Arrows Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Dark Prince Fireball
Mini P.E.K.K.A Mega Knight Skeleton Army Dark Prince
Mega Knight Firecracker Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army
Mega Knight Mini P.E.K.K.A Dark Prince
Skeleton Army Mega Knight Arrows Fireball Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Fireball
Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Dark Prince
Arrows Mega Knight Firecracker Fireball Mini P.E.K.K.A Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Dark Prince
Fireball Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Arrows Fireball Dark Prince
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Firecracker Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Dark Prince Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Fireball Skeleton Army Dark Prince
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Dark Prince Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Mega Knight

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