My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Cannon Goblin Gang Miner
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Firecracker
The Log
Electro Spirit Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Electro Spirit Goblin Gang Firecracker
Royal Delivery
Electro Spirit Goblin Gang Firecracker Miner
Fireball
Cannon Goblin Gang Firecracker
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Cannon Goblin Gang Firecracker Miner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Cannon Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Miner
Zap
Firecracker Miner Electro Spirit Mega Knight
Cannon
Goblin Gang
Miner Firecracker
Firecracker
Zap Miner Goblin Gang Mega Knight
Miner
Zap Goblin Gang Firecracker Electro Spirit Mega Knight
Mega Knight
Zap Firecracker Miner
Goblinstein

Defense Synergies 2 10

Electro Spirit
Zap
Zap
Cannon Mega Knight Electro Spirit Goblin Gang Firecracker Miner
Cannon
Zap Goblin Gang Firecracker
Goblin Gang
Zap Cannon Firecracker Miner
Firecracker
Zap Cannon Goblin Gang Mega Knight
Miner
Zap Goblin Gang Mega Knight
Mega Knight
Zap Firecracker Miner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
Zap Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Electro Spirit Zap Cannon Firecracker Mega Knight
Electro Spirit Zap Cannon Goblin Gang Firecracker
Electro Spirit Zap Cannon Mega Knight
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Miner Mega Knight
Goblin Gang Electro Spirit Zap Cannon Firecracker Mega Knight
Zap Goblin Gang Firecracker
Cannon Mega Knight Zap Goblin Gang
Mega Knight Electro Spirit Zap Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Mega Knight
Mega Knight Cannon Goblin Gang Firecracker
Cannon Mega Knight Electro Spirit Zap Goblin Gang Firecracker
Zap Electro Spirit Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Electro Spirit Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Miner Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap
Cannon Goblin Gang Mega Knight
Firecracker Electro Spirit Zap Goblin Gang
Goblin Gang
Mega Knight
Zap Mega Knight Electro Spirit Firecracker
Cannon Goblin Gang
Mega Knight
Mega Knight Zap
Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Electro Spirit Zap Firecracker
Mega Knight Electro Spirit Zap Cannon Firecracker
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Miner
Miner
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Goblin Gang
Firecracker Miner Zap
Zap Firecracker
Firecracker Miner
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Miner Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Spirit Mega Knight
Firecracker Miner Zap
Zap Miner Mega Knight
Miner Zap Firecracker
Zap Firecracker
Zap Electro Spirit Firecracker
Zap Miner Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit Goblin Gang
Zap Firecracker
Miner Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Electro Spirit Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Miner Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: