My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Magic Archer
Fireball
Firecracker Elixir Golem Wizard Magic Archer
Poison
Firecracker Elixir Golem Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer Goblinstein
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Valkyrie Magic Archer Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Valkyrie Mega Knight
Elixir Golem
Firecracker Arrows Wizard Magic Archer
Valkyrie
Firecracker Wizard Magic Archer
Wizard
Elixir Golem Valkyrie Mega Knight
Magic Archer
Elixir Golem Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Wizard Magic Archer
Goblinstein

Defense Synergies 2 6

Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Wizard Magic Archer
Wizard
Valkyrie Mega Knight
Magic Archer
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Wizard Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Magic Archer
Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Wizard Magic Archer
Arrows Valkyrie Magic Archer Mega Knight
Firecracker Valkyrie Mega Knight
Valkyrie Arrows Firecracker Wizard Magic Archer Mega Knight
Arrows Firecracker Wizard Magic Archer
Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Firecracker Magic Archer
Mega Knight
Mega Knight
Wizard Mega Knight Arrows Firecracker Valkyrie
Arrows Mega Knight Firecracker Valkyrie Wizard Magic Archer
Arrows Valkyrie Wizard Firecracker Magic Archer Mega Knight
Valkyrie Wizard Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Arrows Firecracker Wizard Magic Archer
Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Magic Archer
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer
Arrows Valkyrie Mega Knight Firecracker Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie Magic Archer Mega Knight
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Magic Archer Mega Knight
Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Magic Archer Mega Knight
Arrows Firecracker Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Wizard
Arrows Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Wizard Magic Archer
Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Valkyrie Wizard Magic Archer Mega Knight
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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