My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

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Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Ram Rider
Giant Snowball
Royal Recruits Goblin Barrel Ram Rider
Zap
Firecracker Mortar Inferno Tower Goblin Barrel Ram Rider
Barbarian Barrel
Firecracker Mortar Royal Recruits Inferno Tower Goblin Barrel
The Log
Firecracker Royal Recruits Goblin Barrel Ram Rider
Earthquake
Firecracker Mortar Inferno Tower Goblin Barrel
Arrows
Firecracker Royal Recruits Goblin Barrel
Royal Delivery
Firecracker Royal Recruits Goblin Barrel Ram Rider
Fireball
Firecracker Mortar Inferno Tower Goblin Barrel Ram Rider
Poison
Firecracker Mortar Royal Recruits Inferno Tower
Lightning
Mortar Inferno Tower Ram Rider
Rocket
Mortar Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Mortar Inferno Tower Ram Rider Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Mortar

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Goblin Barrel Ram Rider Mega Knight
Firecracker
Mortar Royal Recruits Goblin Barrel Ram Rider Mega Knight
Mortar
Arrows Firecracker Ram Rider
Royal Recruits
Firecracker Ram Rider
Inferno Tower
Goblin Barrel
Arrows Firecracker Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Mortar Royal Recruits Goblin Barrel Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel Ram Rider

Defense Synergies 1 8

Arrows
Mega Knight Mortar Inferno Tower
Firecracker
Mortar Royal Recruits Inferno Tower Mega Knight
Mortar
Arrows Firecracker Inferno Tower
Royal Recruits
Firecracker
Inferno Tower
Arrows Firecracker Mortar Mega Knight
Goblin Barrel
Ram Rider
Mega Knight
Arrows Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Royal Recruits Inferno Tower Ram Rider
Inferno Tower Firecracker Mortar Royal Recruits Ram Rider Mega Knight
Mortar Inferno Tower Ram Rider Mega Knight Royal Recruits
Royal Recruits Inferno Tower Firecracker Mortar Ram Rider Mega Knight
Arrows Firecracker Royal Recruits Mega Knight
Arrows Firecracker Mega Knight
Inferno Tower Ram Rider Arrows Firecracker Mortar
Arrows Royal Recruits Inferno Tower Ram Rider Mega Knight
Inferno Tower Mortar Royal Recruits
Firecracker Royal Recruits Inferno Tower Mega Knight
Arrows Firecracker Royal Recruits Ram Rider Mega Knight
Arrows Inferno Tower Firecracker Ram Rider
Mortar Royal Recruits Inferno Tower Mega Knight Ram Rider
Mega Knight Arrows Firecracker Mortar Royal Recruits
Royal Recruits Inferno Tower Mortar Ram Rider Mega Knight
Inferno Tower Mortar Royal Recruits Ram Rider Mega Knight
Mega Knight Arrows Firecracker Mortar Royal Recruits Inferno Tower
Arrows Mortar Mega Knight Firecracker Royal Recruits Ram Rider
Arrows Mortar Firecracker Royal Recruits Ram Rider Mega Knight
Mortar Royal Recruits Inferno Tower Ram Rider
Royal Recruits Mega Knight Arrows Firecracker
Inferno Tower Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Inferno Tower
Arrows Firecracker Mortar Mega Knight
Royal Recruits Mega Knight Inferno Tower Ram Rider
Royal Recruits Mega Knight Inferno Tower Ram Rider
Royal Recruits Inferno Tower Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Royal Recruits Inferno Tower Ram Rider
Inferno Tower Mega Knight Royal Recruits
Royal Recruits Mega Knight Firecracker Mortar Inferno Tower
Royal Recruits Inferno Tower
Mega Knight Royal Recruits Inferno Tower
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Inferno Tower Ram Rider
Royal Recruits Firecracker Mega Knight
Royal Recruits Inferno Tower Firecracker Mortar
Arrows Mega Knight Firecracker Royal Recruits Inferno Tower
Arrows Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Royal Recruits
Arrows Firecracker Mortar Ram Rider
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker Mortar
Arrows Firecracker Ram Rider
Arrows Firecracker Mortar Ram Rider
Firecracker Arrows Mortar Royal Recruits Ram Rider
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Royal Recruits Mega Knight
Arrows Mortar
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Mortar Mega Knight
Mega Knight
Arrows
Arrows Mortar Royal Recruits
Arrows Firecracker Mortar Mega Knight
Arrows Firecracker Mortar Ram Rider
Arrows Mortar Ram Rider Mega Knight
Arrows Firecracker Mortar
Arrows Firecracker
Firecracker
Arrows Mortar Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Royal Recruits
Arrows Firecracker Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker Mortar
Arrows
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits
Firecracker
Firecracker Mortar Royal Recruits Mega Knight
Firecracker Mortar Mega Knight

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