My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Goblin Gang Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Goblin Barrel Skeleton Army Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Goblin Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Knight
Arrows
Zap Elite Barbarians Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel
Elite Barbarians
Zap Arrows Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Goblin Barrel
Goblin Gang Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Zap Arrows Elite Barbarians Wizard Goblin Barrel

Defense Synergies 2 9

Zap
Mega Knight Arrows Goblin Gang Elite Barbarians Skeleton Army
Arrows
Mega Knight Zap
Goblin Gang
Zap Skeleton Army
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Goblin Gang Wizard
Mega Knight
Zap Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Zap Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Arrows Elite Barbarians Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Zap Mega Knight
Zap Arrows Goblin Gang Wizard
Zap Arrows Mega Knight
Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Goblin Gang Skeleton Army Zap Arrows Wizard Mega Knight
Arrows Zap Goblin Gang Wizard
Skeleton Army Mega Knight Zap Goblin Gang Elite Barbarians Wizard
Wizard Skeleton Army Mega Knight Zap Arrows Goblin Gang
Elite Barbarians Skeleton Army Goblin Gang Mega Knight
Skeleton Army Zap Goblin Gang Elite Barbarians Mega Knight
Wizard Mega Knight Arrows Goblin Gang Elite Barbarians Skeleton Army
Arrows Mega Knight Zap Goblin Gang Elite Barbarians Wizard Skeleton Army
Zap Arrows Wizard Mega Knight
Elite Barbarians
Goblin Gang Wizard Skeleton Army Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians
Zap Arrows Goblin Gang Elite Barbarians Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians
Goblin Gang Skeleton Army Mega Knight Zap Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army Mega Knight
Arrows Wizard Zap Goblin Gang
Goblin Gang Skeleton Army Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army
Zap Mega Knight Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Elite Barbarians
Skeleton Army Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Zap
Arrows Mega Knight Zap Elite Barbarians Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang Elite Barbarians
Zap Arrows Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Wizard
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Goblin Gang Skeleton Army
Zap Arrows Wizard
Arrows
Goblin Gang Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians
Zap
Zap Mega Knight
Wizard Mega Knight

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