My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Dark Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Flying Machine Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Dart Goblin Flying Machine
Zap
Dart Goblin Flying Machine Dark Prince Bandit
Barbarian Barrel
Dart Goblin Wizard Dark Prince Bandit
The Log
Dart Goblin Dark Prince Bandit
Earthquake
Arrows
Dart Goblin Flying Machine
Royal Delivery
Dart Goblin Flying Machine Wizard Dark Prince Bandit
Fireball
Dart Goblin Flying Machine Wizard Bandit
Poison
Dart Goblin Flying Machine Wizard
Lightning
Wizard Dark Prince Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Bandit Flying Machine Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Tornado Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Dart Goblin Flying Machine Dark Prince Bandit Mega Knight
Dart Goblin
Zap Dark Prince Bandit Mega Knight
Flying Machine
Zap Dark Prince Mega Knight
Wizard
Tornado Dark Prince Bandit Mega Knight
Tornado
Zap Wizard Dark Prince Mega Knight
Dark Prince
Zap Dart Goblin Flying Machine Wizard Tornado Bandit
Bandit
Zap Dart Goblin Wizard Dark Prince Mega Knight
Mega Knight
Zap Dart Goblin Flying Machine Wizard Tornado Bandit

Defense Synergies 2 20

Zap
Mega Knight Dart Goblin Flying Machine Tornado Dark Prince Bandit
Dart Goblin
Zap Flying Machine Tornado Dark Prince Bandit Mega Knight
Flying Machine
Zap Dart Goblin Dark Prince Bandit Mega Knight
Wizard
Tornado Dark Prince Bandit Mega Knight
Tornado
Wizard Zap Dart Goblin Dark Prince Mega Knight
Dark Prince
Zap Dart Goblin Flying Machine Wizard Tornado Bandit
Bandit
Zap Dart Goblin Flying Machine Wizard Dark Prince Mega Knight
Mega Knight
Zap Dart Goblin Flying Machine Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Flying Machine Wizard
Zap Dart Goblin Flying Machine Dark Prince Bandit Mega Knight
Tornado Mega Knight Dart Goblin Dark Prince Bandit
Dart Goblin Dark Prince Bandit Mega Knight
Tornado Dark Prince Mega Knight
Tornado Zap Dart Goblin Flying Machine Dark Prince Bandit Mega Knight
Dart Goblin Tornado Zap Flying Machine Wizard
Zap Dart Goblin Flying Machine Bandit Mega Knight
Tornado
Tornado Dart Goblin Dark Prince Bandit Mega Knight
Dart Goblin Zap Flying Machine Wizard Tornado Dark Prince Bandit Mega Knight
Zap Dart Goblin Flying Machine Wizard Tornado
Mega Knight Zap Flying Machine Wizard Dark Prince Bandit
Wizard Mega Knight Zap Dart Goblin Tornado Dark Prince
Bandit Mega Knight
Tornado Zap Bandit Mega Knight
Wizard Mega Knight Tornado Dark Prince
Mega Knight Zap Dart Goblin Flying Machine Wizard Tornado Dark Prince Bandit
Zap Wizard Tornado Dart Goblin Flying Machine Dark Prince Bandit Mega Knight
Dart Goblin Tornado
Wizard Dark Prince Mega Knight Dart Goblin Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Bandit
Bandit Zap Flying Machine Wizard Mega Knight
Bandit Mega Knight Zap Dark Prince
Dark Prince Mega Knight Zap Tornado Bandit
Dark Prince Bandit Mega Knight
Wizard Zap Dart Goblin Flying Machine Tornado
Dark Prince Dart Goblin Flying Machine Bandit
Mega Knight Dark Prince
Zap Mega Knight Flying Machine Tornado Dark Prince Bandit
Dart Goblin
Mega Knight Dart Goblin Flying Machine Dark Prince
Mega Knight Zap Tornado Dark Prince
Dark Prince Mega Knight Wizard Bandit
Wizard Dart Goblin Flying Machine Mega Knight
Zap Dart Goblin Flying Machine Tornado Dark Prince
Mega Knight Zap Dart Goblin Flying Machine Wizard Dark Prince
Zap
Tornado Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Flying Machine Bandit
Zap Dart Goblin Flying Machine Tornado Bandit
Dart Goblin Flying Machine Bandit
Dart Goblin Flying Machine Dark Prince
Wizard Zap Dark Prince Mega Knight
Wizard Zap Dart Goblin Flying Machine Tornado
Dart Goblin Flying Machine Wizard Tornado
Zap Dart Goblin Flying Machine Wizard Tornado
Zap Dart Goblin Flying Machine Wizard Tornado Bandit
Tornado
Zap Dart Goblin Flying Machine Wizard Tornado Dark Prince Bandit
Zap Dart Goblin Flying Machine Wizard Tornado
Flying Machine Dart Goblin Bandit
Dart Goblin Flying Machine Bandit
Zap Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine Wizard Bandit
Dart Goblin Flying Machine Wizard Bandit Mega Knight
Tornado
Zap Dart Goblin Flying Machine Wizard Dark Prince Bandit Mega Knight
Zap Dart Goblin Flying Machine Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap Flying Machine
Zap Tornado Wizard Dark Prince Mega Knight
Zap Dart Goblin Flying Machine Wizard Tornado Bandit
Zap Flying Machine Wizard Tornado Bandit Mega Knight
Zap Dart Goblin Tornado Bandit
Zap Dart Goblin Flying Machine Wizard Tornado
Zap Dart Goblin Flying Machine Wizard
Zap Dart Goblin Wizard Bandit Mega Knight
Zap
Mega Knight
Wizard
Zap Dart Goblin Flying Machine Dark Prince Bandit
Zap Dart Goblin Flying Machine Wizard Tornado
Dart Goblin Flying Machine Wizard Dark Prince Mega Knight
Zap Dart Goblin Flying Machine Wizard
Zap Tornado
Dart Goblin Flying Machine Dark Prince Mega Knight
Zap Dart Goblin Flying Machine Tornado
Zap Dart Goblin Flying Machine Tornado
Zap Dart Goblin Flying Machine Tornado Dark Prince Bandit Mega Knight
Dart Goblin Wizard Mega Knight

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