My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Ram Rider
Giant Snowball
Minions Goblin Gang Lumberjack Ram Rider
Zap
Minions Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Tesla Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Ice Wizard Lumberjack Ram Rider
Fireball
Minions Goblin Gang Tesla Ice Wizard Lumberjack Ram Rider
Poison
Minions Goblin Gang Ice Wizard
Lightning
Tesla Ice Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Ice Wizard Tesla Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Minions Ice Wizard Lumberjack Mega Knight
Minions
Mega Knight Zap Lumberjack Ram Rider
Goblin Gang
Tesla
Ice Wizard
Zap Lumberjack Ram Rider
Lumberjack
Zap Minions Ice Wizard Ram Rider Mega Knight
Ram Rider
Zap Minions Ice Wizard Lumberjack Mega Knight
Mega Knight
Minions Zap Lumberjack Ram Rider

Defense Synergies 2 16

Zap
Mega Knight Minions Goblin Gang Tesla Ice Wizard Lumberjack Ram Rider
Minions
Zap Tesla Ice Wizard Lumberjack Ram Rider Mega Knight
Goblin Gang
Tesla Zap Ice Wizard Lumberjack
Tesla
Goblin Gang Zap Minions
Ice Wizard
Zap Minions Goblin Gang Lumberjack Mega Knight
Lumberjack
Zap Minions Goblin Gang Ice Wizard Ram Rider
Ram Rider
Zap Minions Lumberjack
Mega Knight
Zap Minions Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Ram Rider
Lumberjack Zap Minions Goblin Gang Tesla Ice Wizard Ram Rider Mega Knight
Goblin Gang Tesla Lumberjack Ram Rider Mega Knight Minions Ice Wizard
Tesla Lumberjack Minions Goblin Gang Ice Wizard Ram Rider Mega Knight
Lumberjack Mega Knight
Goblin Gang Zap Minions Tesla Ice Wizard Lumberjack Mega Knight
Minions Tesla Ram Rider Zap Goblin Gang Ice Wizard
Zap Tesla Ram Rider Mega Knight
Tesla Minions Goblin Gang Ice Wizard Lumberjack
Goblin Gang Tesla Ice Wizard Lumberjack Mega Knight
Minions Goblin Gang Ice Wizard Zap Tesla Lumberjack Ram Rider Mega Knight
Minions Tesla Zap Goblin Gang Ice Wizard Ram Rider
Tesla Lumberjack Mega Knight Zap Minions Goblin Gang Ice Wizard Ram Rider
Mega Knight Zap Minions Goblin Gang Tesla Lumberjack
Goblin Gang Tesla Lumberjack Ram Rider Mega Knight
Zap Goblin Gang Tesla Lumberjack Ram Rider Mega Knight
Tesla Mega Knight Minions Goblin Gang Lumberjack
Tesla Mega Knight Zap Minions Goblin Gang Ice Wizard Lumberjack Ram Rider
Zap Minions Tesla Ice Wizard Lumberjack Ram Rider Mega Knight
Tesla Lumberjack Ram Rider
Goblin Gang Mega Knight Minions Tesla Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Tesla
Zap Goblin Gang Tesla Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Zap Minions Ram Rider
Goblin Gang Lumberjack Mega Knight Zap Tesla Ram Rider
Goblin Gang Tesla Lumberjack Ram Rider Mega Knight
Zap Minions Goblin Gang Tesla Ice Wizard Ram Rider
Goblin Gang Minions Tesla Ice Wizard Lumberjack Ram Rider
Mega Knight Tesla Lumberjack
Zap Mega Knight Minions
Goblin Gang Tesla
Mega Knight Minions Tesla Lumberjack
Mega Knight Zap
Mega Knight Goblin Gang Tesla Lumberjack Ram Rider
Tesla Mega Knight
Goblin Gang Tesla Zap Minions Lumberjack
Minions Mega Knight Zap Tesla Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Ram Rider
Zap Mega Knight
Zap Minions Ice Wizard Ram Rider
Zap Ice Wizard Ram Rider
Zap Ram Rider
Minions Goblin Gang Lumberjack
Zap Ram Rider
Zap
Minions
Zap
Zap
Mega Knight
Minions
Zap Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Ice Wizard Mega Knight
Zap Ice Wizard Ram Rider
Zap Ram Rider Mega Knight
Zap
Zap Ice Wizard
Zap Minions
Zap Mega Knight
Zap
Mega Knight
Zap Minions Goblin Gang
Zap Ice Wizard Ram Rider
Goblin Gang Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Minions Goblin Gang
Zap
Zap Mega Knight
Mega Knight

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