My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

6 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Elixir Collector P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Lumberjack
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Barbarian Hut Skeleton Army Lumberjack
The Log
Goblin Gang Elite Barbarians Barbarian Hut Skeleton Army Lumberjack
Earthquake
Goblin Gang Barbarian Hut Elixir Collector Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army P.E.K.K.A Lumberjack
Fireball
Goblin Gang Elite Barbarians Barbarian Hut Elixir Collector Skeleton Army Lumberjack
Poison
Goblin Gang Barbarian Hut Elixir Collector Skeleton Army
Lightning
Elite Barbarians Barbarian Hut Elixir Collector Lumberjack
Rocket
Elite Barbarians Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Lumberjack Elite Barbarians Barbarian Hut Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Skeleton Army Lumberjack Elite Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Barbarian Hut P.E.K.K.A
Elite Barbarians
Lumberjack Mega Knight
Barbarian Hut
Goblin Gang
Elixir Collector
Skeleton Army
P.E.K.K.A
Goblin Gang Lumberjack
Lumberjack
Elite Barbarians P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Lumberjack

Defense Synergies 0 7

Goblin Gang
Barbarian Hut Skeleton Army P.E.K.K.A Lumberjack
Elite Barbarians
Mega Knight
Barbarian Hut
Goblin Gang Skeleton Army
Elixir Collector
Skeleton Army
Goblin Gang Barbarian Hut Lumberjack
P.E.K.K.A
Goblin Gang
Lumberjack
Goblin Gang Skeleton Army
Mega Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut
Elite Barbarians Barbarian Hut Skeleton Army P.E.K.K.A Lumberjack Goblin Gang Mega Knight
Goblin Gang Barbarian Hut Skeleton Army P.E.K.K.A Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Barbarian Hut Skeleton Army P.E.K.K.A Lumberjack Goblin Gang Mega Knight
Elite Barbarians Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Goblin Gang Skeleton Army Lumberjack Mega Knight
Goblin Gang Barbarian Hut
Barbarian Hut P.E.K.K.A Mega Knight
Barbarian Hut P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army Lumberjack
Goblin Gang Elite Barbarians Skeleton Army Lumberjack Mega Knight
Goblin Gang Skeleton Army Lumberjack Mega Knight
Goblin Gang Barbarian Hut
Barbarian Hut Skeleton Army P.E.K.K.A Lumberjack Mega Knight Goblin Gang Elite Barbarians
Barbarian Hut Skeleton Army Mega Knight Goblin Gang P.E.K.K.A Lumberjack
Elite Barbarians Barbarian Hut Skeleton Army P.E.K.K.A Goblin Gang Lumberjack Mega Knight
Barbarian Hut Skeleton Army Goblin Gang Elite Barbarians P.E.K.K.A Lumberjack Mega Knight
Barbarian Hut Mega Knight Goblin Gang Elite Barbarians Skeleton Army P.E.K.K.A Lumberjack
Mega Knight Goblin Gang Elite Barbarians Barbarian Hut Skeleton Army Lumberjack
Barbarian Hut Lumberjack Mega Knight
Barbarian Hut P.E.K.K.A Elite Barbarians Lumberjack
Goblin Gang Skeleton Army Mega Knight Elite Barbarians P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Skeleton Army Lumberjack Mega Knight Elite Barbarians P.E.K.K.A
Goblin Gang Elite Barbarians Lumberjack Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Barbarian Hut
Goblin Gang Skeleton Army P.E.K.K.A Lumberjack Mega Knight Elite Barbarians Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army Lumberjack Mega Knight
Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Elite Barbarians Barbarian Hut Lumberjack
P.E.K.K.A Mega Knight Elite Barbarians Barbarian Hut Skeleton Army Lumberjack
P.E.K.K.A Mega Knight Elite Barbarians Barbarian Hut Skeleton Army
P.E.K.K.A Goblin Gang Barbarian Hut Skeleton Army
P.E.K.K.A Mega Knight Elite Barbarians Lumberjack
Skeleton Army P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Mega Knight Goblin Gang Barbarian Hut Lumberjack
Barbarian Hut Skeleton Army Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Barbarian Hut P.E.K.K.A Lumberjack
Mega Knight Elite Barbarians Barbarian Hut P.E.K.K.A
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Barbarian Hut
Barbarian Hut
Mega Knight
Barbarian Hut
Goblin Gang Elite Barbarians Lumberjack
Elite Barbarians Barbarian Hut
Elite Barbarians Barbarian Hut
Barbarian Hut
Barbarian Hut Mega Knight
Mega Knight
Mega Knight
Mega Knight
Barbarian Hut
Mega Knight
Mega Knight
Elite Barbarians
Elite Barbarians
Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Barbarian Hut Skeleton Army
Goblin Gang Lumberjack Mega Knight
Elite Barbarians P.E.K.K.A Mega Knight
Goblin Gang Elite Barbarians
Mega Knight
P.E.K.K.A
Mega Knight

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