My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Miner
Giant Snowball
Musketeer Wall Breakers Baby Dragon Miner
Zap
Inferno Tower Wall Breakers Prince
Barbarian Barrel
Musketeer Inferno Tower Wall Breakers
The Log
Musketeer Wall Breakers Prince
Earthquake
Inferno Tower
Arrows
Wall Breakers
Royal Delivery
Musketeer Wall Breakers Baby Dragon Prince Miner
Fireball
Musketeer Inferno Tower Wall Breakers Baby Dragon
Poison
Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower Baby Dragon Prince
Rocket
Musketeer Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Miner Musketeer Baby Dragon Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Miner

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Prince Miner
Musketeer
Baby Dragon Prince The Log Miner
Inferno Tower
Wall Breakers
Miner Arrows Baby Dragon The Log
Baby Dragon
Musketeer Wall Breakers Prince Miner
Prince
Arrows Musketeer Baby Dragon The Log Miner
The Log
Musketeer Wall Breakers Prince Miner
Miner
Wall Breakers Arrows Musketeer Baby Dragon Prince The Log

Defense Synergies 3 10

Arrows
Inferno Tower Prince
Musketeer
The Log Inferno Tower Baby Dragon Miner
Inferno Tower
The Log Arrows Musketeer Baby Dragon Prince
Wall Breakers
Baby Dragon
Musketeer Inferno Tower Prince The Log
Prince
The Log Arrows Inferno Tower Baby Dragon
The Log
Musketeer Inferno Tower Prince Baby Dragon Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Baby Dragon The Log
Inferno Tower Musketeer Prince The Log
Inferno Tower Prince Musketeer
Inferno Tower Prince Musketeer
Arrows Prince The Log
Arrows The Log Musketeer Baby Dragon
Musketeer Inferno Tower Arrows Baby Dragon
Arrows Musketeer Inferno Tower Baby Dragon The Log
Inferno Tower Musketeer Prince
Musketeer Inferno Tower Prince Miner
Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Inferno Tower Baby Dragon
Inferno Tower Prince Musketeer The Log
Arrows Baby Dragon Prince The Log
Inferno Tower Prince
Inferno Tower Prince The Log
Arrows Musketeer Inferno Tower Prince
Arrows Musketeer Baby Dragon Prince The Log
Arrows Baby Dragon The Log Musketeer
Musketeer Inferno Tower Prince
Arrows Musketeer Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince
Arrows Musketeer Baby Dragon Prince The Log Miner
Musketeer Inferno Tower Prince The Log
Prince Musketeer Inferno Tower The Log
Inferno Tower Musketeer Prince
Arrows Musketeer Baby Dragon
Prince Musketeer Inferno Tower
Inferno Tower Prince
Inferno Tower Baby Dragon Prince The Log
Inferno Tower Musketeer
Musketeer Inferno Tower Prince
Arrows Prince The Log
Prince Inferno Tower
Musketeer Baby Dragon
Inferno Tower Musketeer Baby Dragon Prince The Log
Arrows Musketeer Inferno Tower Baby Dragon The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Musketeer Prince The Log
Arrows Baby Dragon The Log
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Musketeer Prince
Miner Arrows Musketeer Prince The Log
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon The Log Miner
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince The Log
Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log
Arrows
Arrows Musketeer Baby Dragon Prince The Log
Arrows Baby Dragon The Log Miner
Musketeer Baby Dragon Prince The Log
Arrows
Musketeer Prince The Log
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince The Log Miner
Miner Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer The Log Miner
Arrows
Prince
Arrows The Log
Musketeer Prince
Arrows Musketeer Baby Dragon
Arrows The Log
Miner Musketeer Baby Dragon Prince
Arrows The Log Musketeer Baby Dragon
Arrows
Musketeer Prince
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon Prince The Log Miner
Prince

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