My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Giant Skeleton
Giant Snowball
Fire Spirit Minions Wall Breakers
Zap
Fire Spirit Minions Wall Breakers Goblin Giant
Barbarian Barrel
Fire Spirit Wall Breakers Hunter Giant Skeleton
The Log
Fire Spirit Wall Breakers Hunter Giant Skeleton
Earthquake
Arrows
Fire Spirit Minions Wall Breakers
Royal Delivery
Fire Spirit Minions Wall Breakers Hunter Giant Skeleton
Fireball
Minions Wall Breakers Hunter
Poison
Minions Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Minions Earthquake Hunter Giant Skeleton Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Minions Earthquake

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Giant Skeleton Goblin Giant
Minions
Wall Breakers Giant Skeleton Goblin Giant
Earthquake
Wall Breakers Hunter Giant Skeleton Goblin Giant
Wall Breakers
Fire Spirit Minions Earthquake Goblin Giant
Hunter
Earthquake Giant Skeleton Goblin Giant
Giant Skeleton
Fire Spirit Minions Earthquake Hunter Lightning
Lightning
Giant Skeleton Goblin Giant
Goblin Giant
Fire Spirit Minions Earthquake Wall Breakers Hunter Lightning

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Minions
Hunter Giant Skeleton Goblin Giant
Earthquake
Wall Breakers
Hunter
Minions Giant Skeleton
Giant Skeleton
Fire Spirit Minions Hunter
Lightning
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Minions Goblin Giant
Hunter Minions
Hunter Fire Spirit Minions Giant Skeleton Lightning
Hunter Minions
Lightning Earthquake Giant Skeleton
Fire Spirit Minions Earthquake Hunter
Minions Hunter Lightning Fire Spirit
Earthquake Lightning Giant Skeleton Goblin Giant
Hunter Minions
Fire Spirit Hunter Giant Skeleton
Minions Earthquake Hunter Giant Skeleton Goblin Giant
Minions Hunter
Hunter Fire Spirit Minions Earthquake Giant Skeleton Lightning
Fire Spirit Minions Earthquake Hunter
Hunter
Hunter Lightning
Minions Hunter
Fire Spirit Minions Hunter
Earthquake Hunter Fire Spirit Minions Giant Skeleton
Hunter
Fire Spirit Minions Earthquake Hunter Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Hunter Lightning
Giant Skeleton Minions Hunter Lightning Goblin Giant
Hunter Giant Skeleton Lightning Goblin Giant
Giant Skeleton Hunter Goblin Giant
Fire Spirit Minions Hunter Goblin Giant
Minions Hunter Giant Skeleton Lightning Goblin Giant
Giant Skeleton Hunter Goblin Giant
Giant Skeleton Lightning Minions
Goblin Giant
Minions Hunter Giant Skeleton
Lightning Giant Skeleton Goblin Giant
Giant Skeleton Lightning Hunter Goblin Giant
Minions Hunter Giant Skeleton Lightning Goblin Giant
Minions Earthquake Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Giant Skeleton
Earthquake Lightning Giant Skeleton Goblin Giant
Earthquake Lightning Giant Skeleton
Fire Spirit Earthquake
Fire Spirit Minions Hunter Goblin Giant
Fire Spirit Earthquake
Earthquake Fire Spirit Hunter Lightning
Lightning
Lightning Fire Spirit Minions
Lightning Earthquake
Lightning Fire Spirit
Earthquake Lightning Fire Spirit Hunter
Earthquake Lightning Minions
Earthquake Lightning
Earthquake Lightning Hunter
Earthquake Lightning
Lightning Earthquake
Minions Lightning
Lightning Fire Spirit Earthquake Hunter
Lightning Fire Spirit Earthquake
Lightning Minions Earthquake Giant Skeleton
Lightning
Lightning
Earthquake Lightning
Earthquake Fire Spirit Hunter
Earthquake Hunter Lightning
Lightning
Lightning
Lightning Fire Spirit Hunter
Lightning Minions
Lightning
Lightning Earthquake Hunter
Lightning
Giant Skeleton
Earthquake Lightning
Earthquake Lightning Fire Spirit Minions
Lightning Fire Spirit Hunter
Lightning Hunter
Earthquake Lightning
Lightning Giant Skeleton
Minions Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton Goblin Giant

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