My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Fire Spirit Spear Goblins Barbarians Hog Rider Little Prince
Zap
Fire Spirit Spear Goblins Mortar Little Prince
Barbarian Barrel
Fire Spirit Spear Goblins Mortar Barbarians Little Prince
The Log
Fire Spirit Spear Goblins Barbarians Hog Rider Little Prince
Earthquake
Spear Goblins Mortar Barbarians Hog Rider
Arrows
Fire Spirit Spear Goblins Little Prince
Royal Delivery
Fire Spirit Spear Goblins Barbarians Hog Rider Little Prince
Fireball
Mortar Barbarians Hog Rider Little Prince
Poison
Spear Goblins Mortar Barbarians Little Prince
Lightning
Mortar Little Prince
Rocket
Mortar Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Mortar Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Giant Snowball Earthquake Little Prince Mortar Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Giant Snowball Earthquake

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Mortar
Spear Goblins
Hog Rider Giant Snowball Mortar Earthquake
Giant Snowball
Earthquake Hog Rider Fire Spirit Spear Goblins Mortar Barbarians Little Prince
Mortar
Fire Spirit Spear Goblins Giant Snowball Hog Rider
Barbarians
Giant Snowball Hog Rider
Earthquake
Giant Snowball Hog Rider Spear Goblins
Hog Rider
Fire Spirit Spear Goblins Giant Snowball Earthquake Mortar Barbarians Little Prince
Little Prince
Giant Snowball Hog Rider

Defense Synergies 0 12

Fire Spirit
Spear Goblins Giant Snowball
Spear Goblins
Fire Spirit Giant Snowball Mortar Barbarians Earthquake Little Prince
Giant Snowball
Fire Spirit Spear Goblins Mortar Barbarians Earthquake Little Prince
Mortar
Spear Goblins Giant Snowball Earthquake
Barbarians
Spear Goblins Giant Snowball
Earthquake
Spear Goblins Giant Snowball Mortar
Hog Rider
Little Prince
Spear Goblins Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Mortar
Barbarians Mortar
Mortar Barbarians Fire Spirit Giant Snowball
Barbarians Mortar
Barbarians Earthquake
Fire Spirit Spear Goblins Giant Snowball Earthquake
Giant Snowball Fire Spirit Spear Goblins Mortar Little Prince
Earthquake Barbarians
Barbarians Mortar
Fire Spirit Spear Goblins Giant Snowball Barbarians Little Prince
Barbarians Spear Goblins Giant Snowball Earthquake
Spear Goblins Giant Snowball
Mortar Barbarians Fire Spirit Giant Snowball Earthquake
Fire Spirit Giant Snowball Mortar Barbarians Earthquake
Barbarians Mortar
Barbarians Giant Snowball Mortar
Barbarians Mortar
Fire Spirit Mortar Spear Goblins Giant Snowball Barbarians Little Prince
Giant Snowball Mortar Earthquake Fire Spirit Spear Goblins Barbarians Little Prince
Barbarians Mortar
Fire Spirit Spear Goblins Giant Snowball Barbarians Earthquake Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Giant Snowball
Giant Snowball Mortar
Barbarians Spear Goblins
Barbarians
Barbarians
Fire Spirit Giant Snowball
Spear Goblins Barbarians
Barbarians
Spear Goblins Giant Snowball Mortar Barbarians
Barbarians
Barbarians
Giant Snowball Barbarians
Barbarians
Barbarians
Barbarians Spear Goblins Mortar Little Prince
Giant Snowball Barbarians Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Giant Snowball
Earthquake
Earthquake Barbarians
Fire Spirit Giant Snowball Mortar Earthquake
Fire Spirit Spear Goblins Giant Snowball
Fire Spirit Mortar Earthquake
Earthquake Fire Spirit Giant Snowball
Giant Snowball Mortar
Fire Spirit Giant Snowball
Mortar Earthquake
Fire Spirit Giant Snowball
Earthquake Fire Spirit Giant Snowball Mortar
Earthquake Mortar
Earthquake Giant Snowball Mortar
Earthquake Spear Goblins Giant Snowball Mortar
Earthquake Mortar
Giant Snowball Mortar Earthquake
Fire Spirit Giant Snowball Mortar Earthquake
Fire Spirit Giant Snowball Mortar Earthquake Little Prince
Earthquake
Giant Snowball
Earthquake Giant Snowball Mortar Barbarians
Giant Snowball Earthquake Fire Spirit Mortar Little Prince
Mortar Giant Snowball Earthquake
Giant Snowball Mortar
Mortar
Fire Spirit Giant Snowball Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Mortar Earthquake
Giant Snowball
Giant Snowball Earthquake
Earthquake Fire Spirit Spear Goblins Barbarians
Fire Spirit Giant Snowball
Giant Snowball Mortar Earthquake
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Mortar Little Prince

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