My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Skeleton King
Giant Snowball
Skeletons Miner Skeleton King
Zap
Skeletons Firecracker Mortar Skeleton King
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar Skeleton King
The Log
Skeletons Ice Spirit Firecracker Skeleton King
Earthquake
Skeletons Firecracker Mortar Skeleton King
Arrows
Skeletons Ice Spirit Firecracker Skeleton King
Royal Delivery
Skeletons Ice Spirit Firecracker P.E.K.K.A Miner Skeleton King
Fireball
Firecracker Mortar Skeleton King
Poison
Firecracker Mortar Skeleton King
Lightning
Mortar Skeleton King
Rocket
Mortar Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mortar Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Miner Mortar Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker Mortar Miner
Arrows
P.E.K.K.A Mortar Miner
Firecracker
Miner Ice Spirit Mortar P.E.K.K.A
Mortar
Miner Ice Spirit Arrows Firecracker Skeleton King
P.E.K.K.A
Ice Spirit Arrows Firecracker
Miner
Firecracker Mortar Ice Spirit Arrows Skeleton King
Skeleton King
Mortar Miner

Defense Synergies 0 13

Skeletons
Ice Spirit Firecracker Mortar P.E.K.K.A
Ice Spirit
Skeletons Firecracker Mortar P.E.K.K.A Miner
Arrows
Mortar P.E.K.K.A
Firecracker
Skeletons Ice Spirit Mortar P.E.K.K.A
Mortar
Skeletons Ice Spirit Arrows Firecracker Skeleton King
P.E.K.K.A
Skeletons Ice Spirit Arrows Firecracker
Miner
Ice Spirit
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar
P.E.K.K.A Skeletons Ice Spirit Firecracker Mortar
Mortar P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Firecracker Mortar Skeleton King
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker
Ice Spirit Arrows Firecracker Mortar
Arrows P.E.K.K.A
P.E.K.K.A Skeletons Mortar Skeleton King
Skeletons Ice Spirit Firecracker Miner
Skeletons Arrows Firecracker Skeleton King
Arrows Firecracker
Mortar P.E.K.K.A Skeletons Ice Spirit
Ice Spirit Arrows Firecracker Mortar P.E.K.K.A Skeleton King
P.E.K.K.A Mortar Skeleton King
Ice Spirit Mortar P.E.K.K.A
Skeletons Arrows Firecracker Mortar P.E.K.K.A
Ice Spirit Arrows Mortar Firecracker
Arrows Mortar Ice Spirit Firecracker
P.E.K.K.A Mortar
Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker Mortar Miner
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Firecracker Skeletons Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Firecracker Mortar
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Skeleton King
Firecracker
Skeletons Ice Spirit Firecracker Mortar P.E.K.K.A Skeleton King
Arrows Firecracker P.E.K.K.A Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar
Arrows Firecracker Mortar Miner
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker Ice Spirit
Arrows Firecracker Mortar
Arrows Ice Spirit Firecracker
Arrows Miner Firecracker Mortar
Firecracker Miner Arrows Mortar
Arrows Firecracker
Firecracker Mortar Miner
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar Miner
Arrows
Arrows Mortar
Arrows Firecracker Ice Spirit Mortar
Arrows Firecracker Mortar Miner
Arrows Mortar Miner
Miner Arrows Firecracker Mortar
Arrows Firecracker
Ice Spirit Firecracker
Arrows Mortar Miner
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Miner Firecracker
Arrows Firecracker Mortar Skeleton King
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Skeleton King
Firecracker
Firecracker Mortar Miner

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