My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Guards Bandit
Giant Snowball
Bomber Mega Minion Royal Hogs Guards
Zap
Bomber Mortar Royal Hogs Guards Bandit
Barbarian Barrel
Bomber Mortar Royal Hogs Guards Bandit
The Log
Bomber Royal Hogs Guards Bandit
Earthquake
Bomber Mortar Royal Hogs Guards
Arrows
Bomber Royal Hogs Guards
Royal Delivery
Bomber Mega Minion Royal Hogs Guards Bandit
Fireball
Bomber Mortar Mega Minion Royal Hogs Bandit
Poison
Bomber Mortar Mega Minion Royal Hogs Guards
Lightning
Mortar Mega Minion Bandit
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Arrows Mega Minion Guards Bandit Mortar Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Arrows Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Royal Hogs Bandit
Arrows
Royal Hogs Mirror Mortar Mega Minion Bandit
Mortar
Bomber Arrows Mega Minion Bandit
Mega Minion
Arrows Mortar
Royal Hogs
Arrows Bomber Guards Bandit
Mirror
Arrows
Guards
Royal Hogs Bandit
Bandit
Bomber Arrows Mortar Royal Hogs Guards

Defense Synergies 1 12

Bomber
Mortar Guards Bandit
Arrows
Mirror Mortar Mega Minion Bandit
Mortar
Bomber Arrows Mega Minion Mirror Guards Bandit
Mega Minion
Arrows Mortar Guards Bandit
Royal Hogs
Mirror
Arrows Mortar
Guards
Bomber Mortar Mega Minion
Bandit
Bomber Arrows Mortar Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Mega Minion
Mortar Mega Minion Bandit
Mortar Bomber Mega Minion Bandit
Mortar Mega Minion Guards Bandit
Bomber Arrows
Arrows Bomber Mega Minion Guards Bandit
Mega Minion Arrows Mortar
Arrows Bandit
Mortar
Guards Bomber Bandit
Guards Bomber Arrows Mega Minion Bandit
Arrows Mega Minion
Mortar Bomber Guards Bandit
Bomber Arrows Mortar Mega Minion Guards
Mortar Bandit
Mortar Bandit
Bomber Arrows Mortar
Arrows Mortar Bomber Mega Minion Guards Bandit
Arrows Mortar Bomber Mega Minion Guards Bandit
Mortar
Bomber Arrows Guards Bandit
Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Bomber Arrows Mortar Mega Minion
Guards Bandit
Guards Bandit
Guards Bandit
Arrows
Guards Mega Minion Bandit
Mortar Mega Minion Bandit
Mega Minion Guards
Mega Minion Guards
Arrows Guards
Guards Bandit
Bomber
Guards Bomber Mortar Mega Minion
Arrows Bomber Mega Minion
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards Bandit
Arrows Mortar Bandit
Arrows Bandit
Arrows Guards
Bomber Arrows Mortar
Arrows Mega Minion
Bomber Arrows Mortar
Arrows
Arrows Mortar Bandit
Guards
Arrows Mortar Bandit
Arrows
Mortar Bandit
Arrows Mortar Bandit
Arrows Mortar
Bomber Arrows Mortar Bandit
Arrows Mortar Bandit
Arrows Mortar
Bomber
Bomber Arrows Mortar Mega Minion Bandit
Bomber Arrows Mortar
Arrows
Arrows Mortar
Arrows Bomber Mortar
Mega Minion
Arrows Mortar Bandit
Arrows Mortar Bandit
Arrows Mortar Bandit
Arrows
Mega Minion Guards
Mega Minion
Bomber Arrows Mortar Bandit
Arrows
Arrows
Guards Bandit
Arrows Mega Minion
Arrows
Mega Minion
Arrows Bomber Mortar
Arrows
Mega Minion
Guards
Mortar Bandit
Mortar

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