My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Army Inferno Dragon
Zap
Bats Goblin Gang Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Goblin Gang Firecracker Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Firecracker Skeleton Army Inferno Dragon
Poison
Bats Goblin Gang Firecracker Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Skeleton Army Inferno Dragon P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Bats Goblin Gang P.E.K.K.A Inferno Dragon
Skeleton Army
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker
Electro Giant
Inferno Dragon
Inferno Dragon
Bats Firecracker Electro Giant

Defense Synergies 0 12

Bats
Firecracker P.E.K.K.A Inferno Dragon
Arrows
P.E.K.K.A
Goblin Gang
Firecracker Skeleton Army P.E.K.K.A Inferno Dragon
Firecracker
Bats Goblin Gang Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Gang Firecracker Inferno Dragon
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker
Electro Giant
Inferno Dragon
Inferno Dragon
Bats Goblin Gang Skeleton Army Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeleton Army P.E.K.K.A Inferno Dragon Bats Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Bats Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bats Goblin Gang Firecracker
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Goblin Gang Skeleton Army Bats Firecracker
Bats Inferno Dragon Arrows Goblin Gang Firecracker
Arrows P.E.K.K.A Electro Giant
P.E.K.K.A Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Bats Goblin Gang Skeleton Army Arrows Firecracker Electro Giant
Arrows Inferno Dragon Bats Goblin Gang Firecracker
Skeleton Army P.E.K.K.A Bats Goblin Gang
Skeleton Army Bats Arrows Goblin Gang Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Goblin Gang
Skeleton Army Goblin Gang P.E.K.K.A Electro Giant Inferno Dragon
Bats Arrows Goblin Gang Firecracker Skeleton Army P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Skeleton Army
Arrows Bats Firecracker Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Skeleton Army Bats Arrows Firecracker P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A Electro Giant
Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang Skeleton Army P.E.K.K.A Bats
Goblin Gang Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Skeleton Army Inferno Dragon
Arrows Firecracker Electro Giant Bats Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Bats Firecracker Skeleton Army Inferno Dragon
P.E.K.K.A Goblin Gang Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Bats
Skeleton Army P.E.K.K.A Arrows Electro Giant
Skeleton Army P.E.K.K.A Goblin Gang
Firecracker Skeleton Army Electro Giant
Goblin Gang Skeleton Army Electro Giant Bats Firecracker P.E.K.K.A Inferno Dragon
Bats Arrows Firecracker P.E.K.K.A Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Giant
Bats Firecracker Electro Giant
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows Electro Giant
Firecracker P.E.K.K.A
Electro Giant Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Electro Giant
P.E.K.K.A Inferno Dragon
Firecracker

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