My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel
Barbarian Barrel
Valkyrie Wizard Goblin Barrel
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel P.E.K.K.A
Fireball
Wizard Goblin Barrel
Poison
Wizard
Lightning
Ice Golem Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Goblin Barrel Valkyrie Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ice Golem Valkyrie The Log Mega Knight
Ice Golem
Goblin Barrel Zap
Valkyrie
Goblin Barrel Zap Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Mega Knight
Goblin Barrel
Ice Golem Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Valkyrie Wizard Goblin Barrel The Log
The Log
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Goblin Barrel The Log

Defense Synergies 2 14

Zap
Mega Knight Ice Golem Valkyrie P.E.K.K.A The Log
Ice Golem
Zap Wizard The Log Mega Knight
Valkyrie
Zap Wizard P.E.K.K.A The Log
Wizard
Ice Golem Valkyrie P.E.K.K.A The Log Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Zap Valkyrie Wizard
The Log
P.E.K.K.A Zap Ice Golem Valkyrie Wizard Mega Knight
Mega Knight
Zap Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie Wizard The Log
P.E.K.K.A Zap Valkyrie The Log Mega Knight
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Valkyrie Mega Knight
Valkyrie P.E.K.K.A The Log Mega Knight
The Log Zap Valkyrie Mega Knight
Zap Wizard
Zap Ice Golem Valkyrie P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Ice Golem Valkyrie Mega Knight
Valkyrie Zap Ice Golem Wizard The Log Mega Knight
Zap Wizard
P.E.K.K.A Mega Knight Zap Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Zap P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Zap P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Valkyrie P.E.K.K.A
Valkyrie Mega Knight Zap Wizard The Log
Zap Valkyrie Wizard The Log Ice Golem Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Ice Golem P.E.K.K.A
Zap Ice Golem Valkyrie Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Zap Ice Golem Valkyrie The Log
Valkyrie P.E.K.K.A Mega Knight Zap Ice Golem The Log
P.E.K.K.A Valkyrie Mega Knight
Wizard Zap Ice Golem
P.E.K.K.A Ice Golem Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Zap P.E.K.K.A Mega Knight Ice Golem Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Zap Valkyrie The Log
P.E.K.K.A Mega Knight Ice Golem Valkyrie Wizard
Wizard Valkyrie Mega Knight
Zap Ice Golem Valkyrie P.E.K.K.A The Log
Valkyrie Mega Knight Zap Ice Golem Wizard P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie The Log
Zap The Log
The Log
Ice Golem Valkyrie The Log
Wizard Zap Valkyrie The Log Mega Knight
Wizard Zap Ice Golem
Wizard The Log
The Log Zap Ice Golem Wizard
The Log Zap Wizard
Zap Valkyrie Wizard The Log
Zap Wizard
Ice Golem The Log
Zap Ice Golem The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Zap Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Ice Golem The Log Valkyrie Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Zap Ice Golem Wizard
Zap Wizard
Zap Wizard The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard The Log
Zap
Zap Wizard
The Log
Valkyrie Wizard Mega Knight
The Log Zap Ice Golem Wizard
Zap
P.E.K.K.A Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight
P.E.K.K.A
Wizard Mega Knight

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